Questões de Concurso Sobre interpretação de texto | reading comprehension em inglês

Foram encontradas 13.189 questões

Q4348449 Inglês

Question refer to the text below.



Q26_28.png (395×732)


Q26_28_.png (391×131)

Instruction: Question refer to the texts below.

“Identities can be held together by narratives, in short, without essences: you don’t get to be called ‘English’ because there’s an essence this label follows; you’re English because our rules determine that you are entitled to the label—that you are connected in the right way with a place called England. […] The story of the golden nugget suggests that we can’t help caring about the traditions of ‘the West’ because they are ours: in fact, the opposite is true. They are ours only if we care about them. A culture of liberty, tolerance, and rational inquiry: that would be a good idea. But these values represent choices to make, not tracks laid down by a Western destiny.”
(Adapted from: APPIAH, Kwame Anthony. The lies that bind: rethinking identity. New York: Liveright Publishing Corporation, 2018. p. 151-159) 

Which statement is NOT consistent with Appiah’s interpretation of Cavafy’s poem “Waiting for the Barbarians” mentioned above?
Alternativas
Q4348447 Inglês
Question refer to the text below.


“Waiting for the Barbarians” by C.P. Cavafy  

Q26_28.png (395×732)

Q26_28_.png (391×131)

What CANNOT be implied from the poem?  
Alternativas
Q4347976 Inglês
Read the excerpt:
The new platform has undoubtedly made information easier to distribute. Whether it has made students better informed is a different matter. Faster circulation may increase exposure to information, but exposure should not be mistaken for careful evaluation.
Which inference best represents the writer's position?
Alternativas
Q4345135 Inglês
Q40.png (412×277)
(Adapted from https://br.pinterest.com/pin/48132289740225210/ using AI)

Considering the multimodal construction of this meme, which of the following statements best explains the central critical message conveyed by the image labelled “How it really is in everyday life” in relation to the other five images?
Alternativas
Q4345133 Inglês
Read text below and answer question accordingly.


English Language Teaching in Brazil: A Gap in Policy, Problems in Practice


Only three percent of Brazilians are estimated to speak English despite the status of this language as a mandatory subject. This fact relates to a gap in foreign language teaching policy documents: the National Education Guidelines and Framework Law (LDB), and the National Curriculum Parameters (PCN). These documents for many years did not prescribe the necessary conditions for English Language Teaching (ELT) to take place effectively, often focusing on reading due to a lack of resources or large classes.

LDB mandated the teaching of a foreign language chosen locally from grades 5 to 12. A recent reform in 2017 has added that English will be the foreign language taught in secondary school (from grade 6 up) throughout the country. Previous versions of LDB, however, did not mandate the teaching of English, leading to the perception that only in private language centers could students learn the language.

The effectiveness of ELT in basic education remains low because policies impact the quality of teacher education, the availability of pedagogical resources, and the number of students in the classroom. Most schools are equipped with basic materials like blackboards and chairs, but few have audiovisual equipment installed in every classroom. This reality shows why many teachers stick to the textbook most of the time.

Many English teachers in Brazil do not speak the language fluently because most undergraduate programs offer a dual major (English and Portuguese). Often, aspiring teachers enroll because they actually want to teach Portuguese. Consequently, these teachers reproduce in their classrooms the approaches in which they were taught as students, focusing on grammar-translation rather than modern communicative methods.

Misconceptions about the language also contribute to a lack of motivation. Some believe English is only from England or the USA. To correct this, BNCC (National Common Curriculum Base) suggests an intercultural approach to make the study of a foreign language more socially and culturally relevant. BNCC aims to raise awareness of the global web in which English is involved, and it is treating it as a tool for citizenship.


(Adapted from: BATISTA, F. C. A. English Language Teaching in Brazil: A Gap in Policy, Problems in Practice. English Language Teaching, v. 13, n. 8, p. 135- 145, 2020. Disponível em: https://doi.org/10.5539/elt.v13n8p135. Acesso em: 30 maio 2026.)
Number the following Verb Tenses (in Column B) according to the sentences (in Column A). Choose the option that corresponds to the correct sequence.

Column A

( 1 ) This fact relates to a gap in foreign language teaching policy documents.
( 2 ) […] and it is treating it as a tool for citizenship.
( 3 ) A recent reform in 2017 has added that English […]
( 4 ) Previous versions of LDB, however, did not mandate the teaching of English […]

Column B

( ) Present Perfect
( ) Present Continuous
( ) Present Simple
( ) Past Simple
Alternativas
Q4345132 Inglês
Read text below and answer question accordingly.


English Language Teaching in Brazil: A Gap in Policy, Problems in Practice


Only three percent of Brazilians are estimated to speak English despite the status of this language as a mandatory subject. This fact relates to a gap in foreign language teaching policy documents: the National Education Guidelines and Framework Law (LDB), and the National Curriculum Parameters (PCN). These documents for many years did not prescribe the necessary conditions for English Language Teaching (ELT) to take place effectively, often focusing on reading due to a lack of resources or large classes.

LDB mandated the teaching of a foreign language chosen locally from grades 5 to 12. A recent reform in 2017 has added that English will be the foreign language taught in secondary school (from grade 6 up) throughout the country. Previous versions of LDB, however, did not mandate the teaching of English, leading to the perception that only in private language centers could students learn the language.

The effectiveness of ELT in basic education remains low because policies impact the quality of teacher education, the availability of pedagogical resources, and the number of students in the classroom. Most schools are equipped with basic materials like blackboards and chairs, but few have audiovisual equipment installed in every classroom. This reality shows why many teachers stick to the textbook most of the time.

Many English teachers in Brazil do not speak the language fluently because most undergraduate programs offer a dual major (English and Portuguese). Often, aspiring teachers enroll because they actually want to teach Portuguese. Consequently, these teachers reproduce in their classrooms the approaches in which they were taught as students, focusing on grammar-translation rather than modern communicative methods.

Misconceptions about the language also contribute to a lack of motivation. Some believe English is only from England or the USA. To correct this, BNCC (National Common Curriculum Base) suggests an intercultural approach to make the study of a foreign language more socially and culturally relevant. BNCC aims to raise awareness of the global web in which English is involved, and it is treating it as a tool for citizenship.


(Adapted from: BATISTA, F. C. A. English Language Teaching in Brazil: A Gap in Policy, Problems in Practice. English Language Teaching, v. 13, n. 8, p. 135- 145, 2020. Disponível em: https://doi.org/10.5539/elt.v13n8p135. Acesso em: 30 maio 2026.)
Mark the following statements as True (T) or False (F) based on text. Choose the option that corresponds to the correct sequence.

( ) The LDB made foreign languages mandatory for all high school students.
( ) Most Brazilian schools have high-tech audiovisual equipment preinstalled in every classroom.
( ) The perception that English is only learned in private centers is linked to limited results of past educational laws.
( ) The intercultural approach aims to make English lessons more socially relevant.
Alternativas
Q4345131 Inglês
Read text below and answer question accordingly.


English Language Teaching in Brazil: A Gap in Policy, Problems in Practice


Only three percent of Brazilians are estimated to speak English despite the status of this language as a mandatory subject. This fact relates to a gap in foreign language teaching policy documents: the National Education Guidelines and Framework Law (LDB), and the National Curriculum Parameters (PCN). These documents for many years did not prescribe the necessary conditions for English Language Teaching (ELT) to take place effectively, often focusing on reading due to a lack of resources or large classes.

LDB mandated the teaching of a foreign language chosen locally from grades 5 to 12. A recent reform in 2017 has added that English will be the foreign language taught in secondary school (from grade 6 up) throughout the country. Previous versions of LDB, however, did not mandate the teaching of English, leading to the perception that only in private language centers could students learn the language.

The effectiveness of ELT in basic education remains low because policies impact the quality of teacher education, the availability of pedagogical resources, and the number of students in the classroom. Most schools are equipped with basic materials like blackboards and chairs, but few have audiovisual equipment installed in every classroom. This reality shows why many teachers stick to the textbook most of the time.

Many English teachers in Brazil do not speak the language fluently because most undergraduate programs offer a dual major (English and Portuguese). Often, aspiring teachers enroll because they actually want to teach Portuguese. Consequently, these teachers reproduce in their classrooms the approaches in which they were taught as students, focusing on grammar-translation rather than modern communicative methods.

Misconceptions about the language also contribute to a lack of motivation. Some believe English is only from England or the USA. To correct this, BNCC (National Common Curriculum Base) suggests an intercultural approach to make the study of a foreign language more socially and culturally relevant. BNCC aims to raise awareness of the global web in which English is involved, and it is treating it as a tool for citizenship.


(Adapted from: BATISTA, F. C. A. English Language Teaching in Brazil: A Gap in Policy, Problems in Practice. English Language Teaching, v. 13, n. 8, p. 135- 145, 2020. Disponível em: https://doi.org/10.5539/elt.v13n8p135. Acesso em: 30 maio 2026.)
According to text and BNCC principles, the "intercultural approach" is recommended in order to 
Alternativas
Q4345130 Inglês
Read text below and answer question accordingly.


English Language Teaching in Brazil: A Gap in Policy, Problems in Practice


Only three percent of Brazilians are estimated to speak English despite the status of this language as a mandatory subject. This fact relates to a gap in foreign language teaching policy documents: the National Education Guidelines and Framework Law (LDB), and the National Curriculum Parameters (PCN). These documents for many years did not prescribe the necessary conditions for English Language Teaching (ELT) to take place effectively, often focusing on reading due to a lack of resources or large classes.

LDB mandated the teaching of a foreign language chosen locally from grades 5 to 12. A recent reform in 2017 has added that English will be the foreign language taught in secondary school (from grade 6 up) throughout the country. Previous versions of LDB, however, did not mandate the teaching of English, leading to the perception that only in private language centers could students learn the language.

The effectiveness of ELT in basic education remains low because policies impact the quality of teacher education, the availability of pedagogical resources, and the number of students in the classroom. Most schools are equipped with basic materials like blackboards and chairs, but few have audiovisual equipment installed in every classroom. This reality shows why many teachers stick to the textbook most of the time.

Many English teachers in Brazil do not speak the language fluently because most undergraduate programs offer a dual major (English and Portuguese). Often, aspiring teachers enroll because they actually want to teach Portuguese. Consequently, these teachers reproduce in their classrooms the approaches in which they were taught as students, focusing on grammar-translation rather than modern communicative methods.

Misconceptions about the language also contribute to a lack of motivation. Some believe English is only from England or the USA. To correct this, BNCC (National Common Curriculum Base) suggests an intercultural approach to make the study of a foreign language more socially and culturally relevant. BNCC aims to raise awareness of the global web in which English is involved, and it is treating it as a tool for citizenship.


(Adapted from: BATISTA, F. C. A. English Language Teaching in Brazil: A Gap in Policy, Problems in Practice. English Language Teaching, v. 13, n. 8, p. 135- 145, 2020. Disponível em: https://doi.org/10.5539/elt.v13n8p135. Acesso em: 30 maio 2026.)
According to text, the low percentage of English speakers in Brazil is primarily attributed to
Alternativas
Q4345128 Inglês
Read text below and answer questionão accordingly.


The Future of Language Education: Teachers’ Perceptions About the Surge of Large Language Models like ChatGPT


(1) Large Language Models (LLMs) like ChatGPT have been described as a disruptive technology — an innovation that significantly alters or even revolutionises an existing industry, often introducing new approaches, challenging established methodologies, or interpreting older methods as obsolete.

(2) LLMs are computational models that have the capability to understand and generate human language. This capacity to generate human language has the potential to transform language teaching and learning.

(3) Teachers can use LLM tools to personalise learning, plan lessons, create quizzes or other learning activities, and to provide feedback. In second language (L2) classes, teachers could use these models to explain grammar, propose improvements in grammar and style, and facilitate conversational practice. These affordances are an advantage to instructors, saving them time and providing personalised instructional support, and many educators are excited to try working with LLMs.

(4) But, as it is common with any new technology, many others are fearful of LLMs’ potential to disturb the way that students approach classroom learning. Fear of new technologies is not uncommon because they require educators to adapt, which can be intimidating; educators may question their pedagogical effectiveness or the loss of human interaction.

(5) The results of a survey conducted with 65 language instructors showed mixed feelings: ranging from excitement for the pedagogical potential of ChatGPT to fear of potential academic dishonesty and job security.

(6) Importantly, those who had previously engaged with the tool expressed greater enthusiasm for its wider application compared to their counterparts with no such experience. This suggests that familiarity may mitigate apprehension and foster a more optimistic outlook on the potential of ChatGPT in educational settings. Whether language instructors are in admiration or fear of ChatGPT, Artificial Intelligence (AI) tools are here to stay — rather than ignore them, we must quickly learn to use them, understand the challenges and benefits, and develop both instructional approaches and policies.


(Adapted from: ZIMOTTI, G.; FRANCES, C.; WHITAKER, L. Technology in Language Teaching & Learning. Technology in Language Teaching & Learning, v. 6, n. 2, p. 1-24, 2024. Disponível em: https://doi.org/10.29140/tltl.v6n2.1136. Acesso em: 30 maio 2026.)
In the sentence “But, as it is common with any new technology, many others are fearful of LLMs’ potential to disturb the way that students approach classroom learning”, the word ‘fearful’ 
Alternativas
Q4345127 Inglês
Read text below and answer questionão accordingly.


The Future of Language Education: Teachers’ Perceptions About the Surge of Large Language Models like ChatGPT


(1) Large Language Models (LLMs) like ChatGPT have been described as a disruptive technology — an innovation that significantly alters or even revolutionises an existing industry, often introducing new approaches, challenging established methodologies, or interpreting older methods as obsolete.

(2) LLMs are computational models that have the capability to understand and generate human language. This capacity to generate human language has the potential to transform language teaching and learning.

(3) Teachers can use LLM tools to personalise learning, plan lessons, create quizzes or other learning activities, and to provide feedback. In second language (L2) classes, teachers could use these models to explain grammar, propose improvements in grammar and style, and facilitate conversational practice. These affordances are an advantage to instructors, saving them time and providing personalised instructional support, and many educators are excited to try working with LLMs.

(4) But, as it is common with any new technology, many others are fearful of LLMs’ potential to disturb the way that students approach classroom learning. Fear of new technologies is not uncommon because they require educators to adapt, which can be intimidating; educators may question their pedagogical effectiveness or the loss of human interaction.

(5) The results of a survey conducted with 65 language instructors showed mixed feelings: ranging from excitement for the pedagogical potential of ChatGPT to fear of potential academic dishonesty and job security.

(6) Importantly, those who had previously engaged with the tool expressed greater enthusiasm for its wider application compared to their counterparts with no such experience. This suggests that familiarity may mitigate apprehension and foster a more optimistic outlook on the potential of ChatGPT in educational settings. Whether language instructors are in admiration or fear of ChatGPT, Artificial Intelligence (AI) tools are here to stay — rather than ignore them, we must quickly learn to use them, understand the challenges and benefits, and develop both instructional approaches and policies.


(Adapted from: ZIMOTTI, G.; FRANCES, C.; WHITAKER, L. Technology in Language Teaching & Learning. Technology in Language Teaching & Learning, v. 6, n. 2, p. 1-24, 2024. Disponível em: https://doi.org/10.29140/tltl.v6n2.1136. Acesso em: 30 maio 2026.)
Which statement best describes the difference between professionals who had had previous experience with ChatGPT and those who had not, as presented by the authors? 
Alternativas
Q4345126 Inglês
Read text below and answer questionão accordingly.


The Future of Language Education: Teachers’ Perceptions About the Surge of Large Language Models like ChatGPT


(1) Large Language Models (LLMs) like ChatGPT have been described as a disruptive technology — an innovation that significantly alters or even revolutionises an existing industry, often introducing new approaches, challenging established methodologies, or interpreting older methods as obsolete.

(2) LLMs are computational models that have the capability to understand and generate human language. This capacity to generate human language has the potential to transform language teaching and learning.

(3) Teachers can use LLM tools to personalise learning, plan lessons, create quizzes or other learning activities, and to provide feedback. In second language (L2) classes, teachers could use these models to explain grammar, propose improvements in grammar and style, and facilitate conversational practice. These affordances are an advantage to instructors, saving them time and providing personalised instructional support, and many educators are excited to try working with LLMs.

(4) But, as it is common with any new technology, many others are fearful of LLMs’ potential to disturb the way that students approach classroom learning. Fear of new technologies is not uncommon because they require educators to adapt, which can be intimidating; educators may question their pedagogical effectiveness or the loss of human interaction.

(5) The results of a survey conducted with 65 language instructors showed mixed feelings: ranging from excitement for the pedagogical potential of ChatGPT to fear of potential academic dishonesty and job security.

(6) Importantly, those who had previously engaged with the tool expressed greater enthusiasm for its wider application compared to their counterparts with no such experience. This suggests that familiarity may mitigate apprehension and foster a more optimistic outlook on the potential of ChatGPT in educational settings. Whether language instructors are in admiration or fear of ChatGPT, Artificial Intelligence (AI) tools are here to stay — rather than ignore them, we must quickly learn to use them, understand the challenges and benefits, and develop both instructional approaches and policies.


(Adapted from: ZIMOTTI, G.; FRANCES, C.; WHITAKER, L. Technology in Language Teaching & Learning. Technology in Language Teaching & Learning, v. 6, n. 2, p. 1-24, 2024. Disponível em: https://doi.org/10.29140/tltl.v6n2.1136. Acesso em: 30 maio 2026.)
In paragraph 3, the text states: "Teachers can use LLM tools to personalise learning, plan lessons, create quizzes or other learning activities, and to provide feedback." What does the modal verb ‘can’ express in this context? 
Alternativas
Q4345125 Inglês
Read text below and answer questionão accordingly.


The Future of Language Education: Teachers’ Perceptions About the Surge of Large Language Models like ChatGPT


(1) Large Language Models (LLMs) like ChatGPT have been described as a disruptive technology — an innovation that significantly alters or even revolutionises an existing industry, often introducing new approaches, challenging established methodologies, or interpreting older methods as obsolete.

(2) LLMs are computational models that have the capability to understand and generate human language. This capacity to generate human language has the potential to transform language teaching and learning.

(3) Teachers can use LLM tools to personalise learning, plan lessons, create quizzes or other learning activities, and to provide feedback. In second language (L2) classes, teachers could use these models to explain grammar, propose improvements in grammar and style, and facilitate conversational practice. These affordances are an advantage to instructors, saving them time and providing personalised instructional support, and many educators are excited to try working with LLMs.

(4) But, as it is common with any new technology, many others are fearful of LLMs’ potential to disturb the way that students approach classroom learning. Fear of new technologies is not uncommon because they require educators to adapt, which can be intimidating; educators may question their pedagogical effectiveness or the loss of human interaction.

(5) The results of a survey conducted with 65 language instructors showed mixed feelings: ranging from excitement for the pedagogical potential of ChatGPT to fear of potential academic dishonesty and job security.

(6) Importantly, those who had previously engaged with the tool expressed greater enthusiasm for its wider application compared to their counterparts with no such experience. This suggests that familiarity may mitigate apprehension and foster a more optimistic outlook on the potential of ChatGPT in educational settings. Whether language instructors are in admiration or fear of ChatGPT, Artificial Intelligence (AI) tools are here to stay — rather than ignore them, we must quickly learn to use them, understand the challenges and benefits, and develop both instructional approaches and policies.


(Adapted from: ZIMOTTI, G.; FRANCES, C.; WHITAKER, L. Technology in Language Teaching & Learning. Technology in Language Teaching & Learning, v. 6, n. 2, p. 1-24, 2024. Disponível em: https://doi.org/10.29140/tltl.v6n2.1136. Acesso em: 30 maio 2026.)
The text describes Large Language Models (LLMs) as a "disruptive technology." Based on the argument provided in paragraph 1, which of the following scenarios best illustrates why LLMs can be considered disruptive in the context of language education? 
Alternativas
Q4342766 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
After reading the article, students are asked to write a short email to Xbox expressing their opinion about the new cloud-gaming limits. Regarding the planning of this written production, mark T, for true, and F, for false.

(__) The message should reproduce the organization of the news article so that the original information remains unchanged.
(__) The writer may support a personal position with information taken from the article.
(__) The level of formality should take into account that the message is addressed to a company rather than to a close friend.
(__) The writer should avoid stating an opinion because customer feedback should contain factual information rather than evaluation.

Select the alternative that presents the CORRECT sequence.
Alternativas
Q4342765 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
Complete the dialogue according to the information in the article.
Customer: "Do I have to subscribe to Game Pass if I only want to use Xbox cloud gaming?"
Support agent: "From November, ________."
Select the alternative that completes the dialogue CORRECTLY.
Alternativas
Q4342763 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
 A student has a monthly entertainment budget and is comparing online services. After reading the article, the student wants to ask whether exceeding the included cloud-gaming limit will create an additional expense.
Which question is CORRECT for this practical situation?
Alternativas
Q4342762 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
The article presents Xbox's decision to limit cloud gaming hours within the broader context of rising infrastructure costs, declining revenue, and corporate restructuring.
Considering the overall argument of the text, select the CORRECT alternative.
Alternativas
Q4342761 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
After reading the article, students discuss whether the new cloud-gaming limits would affect different users.
Regarding appropriate conversational responses based on the information in the text, mark T, for true, and F, for false.

(__) A user who normally streams for twenty hours a month on the Ultimate plan may need to purchase additional cloud playtime after reaching the included limit.
(__) A Premium subscriber can continue streaming without additional payment after using the ten monthly hours included in the plan.
(__) A user on the Essential tier may need to pay for extra cloud playtime after using the five hours included in the subscription.
(__) A Game Pass subscriber who reaches the cloud-gaming limit automatically loses access to all other Game Pass services for the rest of the month.

Select the alternative that presents the CORRECT sequence.
Alternativas
Q4342760 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
A student is asked to identify the section of the article that most directly explains the economic pressure behind Xbox's decision.
Which group of keywords would be effective for locating that information? 
Alternativas
Q4342759 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
A student must write a one-sentence factual summary of the main subscription change announced in the article.
Select the CORRECT sentence. 
Alternativas
Q4342758 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
A teacher uses the Xbox article with 8th-grade students without rewriting it into simplified textbook English. Before reading, the teacher provides a short glossary for subscription tier, cloud playtime, and financial filings and gives students a clear reading purpose.
Considering the pedagogical use of authentic materials, select the CORRECT alternative.
Alternativas
Respostas
241: D
242: A
243: C
244: E
245: A
246: C
247: E
248: B
249: B
250: D
251: A
252: B
253: E
254: C
255: E
256: B
257: B
258: D
259: E
260: D