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Atenção: A questão se refere ao seguinte texto:
What makes determining the causes of project failure so tough are all of the variables involved. Companies, teams, and projects have different sets of requirements and environmental factors that can influence outcome. Small and seemingly harmless circumstances can be like a "snowball" and bring the whole project to a standstill. "Project failure", however, is not synonymous with "project death". There are varying degrees of failure. The most extreme case, of course, is total project cancellation, and perhaps a few broken windows and bruised egos. But a project can also be considered a failure if it deviates too far from original specifications, doesn't meet key user requirements, and is late or over budget. The list of reasons for project failure is a long one, but we can conclude that the main causes are: setting an overly ambitious project scope, absence of project methodology, lack of support from senior management and poor interpersonal skills.
Adaptado de: CHIN, Paul. Cold Case File: Why Projects Fail. Revista IT Management, 06/05/2003.
Atenção: A questão se refere ao seguinte texto:
What makes determining the causes of project failure so tough are all of the variables involved. Companies, teams, and projects have different sets of requirements and environmental factors that can influence outcome. Small and seemingly harmless circumstances can be like a "snowball" and bring the whole project to a standstill. "Project failure", however, is not synonymous with "project death". There are varying degrees of failure. The most extreme case, of course, is total project cancellation, and perhaps a few broken windows and bruised egos. But a project can also be considered a failure if it deviates too far from original specifications, doesn't meet key user requirements, and is late or over budget. The list of reasons for project failure is a long one, but we can conclude that the main causes are: setting an overly ambitious project scope, absence of project methodology, lack of support from senior management and poor interpersonal skills.
Adaptado de: CHIN, Paul. Cold Case File: Why Projects Fail. Revista IT Management, 06/05/2003.
Atenção: A questão se refere ao seguinte texto:
What makes determining the causes of project failure so tough are all of the variables involved. Companies, teams, and projects have different sets of requirements and environmental factors that can influence outcome. Small and seemingly harmless circumstances can be like a "snowball" and bring the whole project to a standstill. "Project failure", however, is not synonymous with "project death". There are varying degrees of failure. The most extreme case, of course, is total project cancellation, and perhaps a few broken windows and bruised egos. But a project can also be considered a failure if it deviates too far from original specifications, doesn't meet key user requirements, and is late or over budget. The list of reasons for project failure is a long one, but we can conclude that the main causes are: setting an overly ambitious project scope, absence of project methodology, lack of support from senior management and poor interpersonal skills.
Adaptado de: CHIN, Paul. Cold Case File: Why Projects Fail. Revista IT Management, 06/05/2003.
Analise as afirmativas a seguir e assinale a alternativa correta, de acordo com o texto:
I. Os termos “falha do projeto” e “morte do projeto” podem ser considerados sinônimos.
II. Determinar as causas do fracasso de projetos é difícil por causa das janelas quebradas e egos machucados.
III. O caso mais extremo de falha é o cancelamento total do projeto.
Atenção: A questão se refere ao seguinte texto:
According a recent research, the Americans devote 22,7% of the time they spend on the Internet on social networking sites and blogs. A year ago, this number it was lower than 16%. Driving this trend is the social networking Facebook, which recently celebrated reaching half a billion users worldwide. It claimed an 85% share of social networking use; MySpace came in a distant second with a 5% share; and Twitter with just 1%. For the first time, games beat out e-mail as the No. 2 online time killer, accounting for 10% of time spent. The research found that half of all Americans online spend time playing games like online-gaming Zynga’s explosively popular FarmVille. It was unclear if time spent playing games like FarmVille on Facebook significantly influenced how much time people spend on Facebook. It’s not that people are not e-mailing or using instant messaging. They are engaged in those activities on services such as Facebook. And they are still heavily involved in those activities while online. E-mail was the third most popular activity at 8%, and instant messaging came in fifth at 4%. The other activity on the rise is watching videos and movies on YouTube, Hulu and Netflix, which jumped 12% to account for nearly 4% of all time spent online.
Adaptado de: GUYNN, Jessica. Social networking tops e-mail as most popular online activity. Los Angeles Times Website, 02/08/2010.
Atenção: A questão se refere ao seguinte texto:
According a recent research, the Americans devote 22,7% of the time they spend on the Internet on social networking sites and blogs. A year ago, this number it was lower than 16%. Driving this trend is the social networking Facebook, which recently celebrated reaching half a billion users worldwide. It claimed an 85% share of social networking use; MySpace came in a distant second with a 5% share; and Twitter with just 1%. For the first time, games beat out e-mail as the No. 2 online time killer, accounting for 10% of time spent. The research found that half of all Americans online spend time playing games like online-gaming Zynga’s explosively popular FarmVille. It was unclear if time spent playing games like FarmVille on Facebook significantly influenced how much time people spend on Facebook. It’s not that people are not e-mailing or using instant messaging. They are engaged in those activities on services such as Facebook. And they are still heavily involved in those activities while online. E-mail was the third most popular activity at 8%, and instant messaging came in fifth at 4%. The other activity on the rise is watching videos and movies on YouTube, Hulu and Netflix, which jumped 12% to account for nearly 4% of all time spent online.
Adaptado de: GUYNN, Jessica. Social networking tops e-mail as most popular online activity. Los Angeles Times Website, 02/08/2010.
Atenção: A questão se refere ao seguinte texto:
According a recent research, the Americans devote 22,7% of the time they spend on the Internet on social networking sites and blogs. A year ago, this number it was lower than 16%. Driving this trend is the social networking Facebook, which recently celebrated reaching half a billion users worldwide. It claimed an 85% share of social networking use; MySpace came in a distant second with a 5% share; and Twitter with just 1%. For the first time, games beat out e-mail as the No. 2 online time killer, accounting for 10% of time spent. The research found that half of all Americans online spend time playing games like online-gaming Zynga’s explosively popular FarmVille. It was unclear if time spent playing games like FarmVille on Facebook significantly influenced how much time people spend on Facebook. It’s not that people are not e-mailing or using instant messaging. They are engaged in those activities on services such as Facebook. And they are still heavily involved in those activities while online. E-mail was the third most popular activity at 8%, and instant messaging came in fifth at 4%. The other activity on the rise is watching videos and movies on YouTube, Hulu and Netflix, which jumped 12% to account for nearly 4% of all time spent online.
Adaptado de: GUYNN, Jessica. Social networking tops e-mail as most popular online activity. Los Angeles Times Website, 02/08/2010.
Analise as afirmativas a seguir e assinale a alternativa correta, de acordo com o texto:
I. Os sites de redes sociais e blogs são responsáveis por 22,7% do tempo que os americanos passam na Internet.
II. O Facebook atingiu recentemente a marca de meio bilhão de usuários somente nos Estados Unidos.
III. Os americanos dedicam 85% do tempo que passam na Internet usando o Facebook.
IV. O MySpace representa 5% do tempo que os americanos gastam com redes sociais.
Como características marcantes deste período no contexto do desenvolvimento brasileiro, todas as alternativas estão corretas, EXCETO:
Qual a visão que temos do nosso planeta? Como os países se agrupam ou se dividem no “sistema- mundo?”
“O espaço geográfico implica sempre em um jogo entre ordenamento e o desordenamento dos territórios. Envolve trabalhar tanto com os territórios tradicionais, como o Estado-Nação, na forma de “Territórios-Zona, quanto com novas formas de desordenamento do espaço, através dos Territórios-Rede, como as diásporas de migrantes, e daqueles espaços mais instáveis, que denominamos “aglomerados de exclusão.”
(Rogério Haesbaert e Carlos Walter Porto-Gonçalves –Nova desordem mundial – Editora UNESP)
O texto acima, extraído da revista Conhecimento Prático Geografia, editora Escala Educacional, agosto de 2010, refere-se à uma nova maneira de olhar e compreender o espaço mundial.
Sobre esta nova desordenação ou desorganização dos países no espaço mundial, assinale as
proposições corretas:
I. Como características marcantes da atual ordem internacional podemos destacar o avanço da Terceira Revolução Industrial, a redefinição do mercado de trabalho e da localização industrial.
II. No processo de globalização mundial um dos aspectos marcantes das relações econômicas entre os países do globo foi o aumento dos fluxos de pessoas entre os países e regiões, em detrimento da circulação de mercadorias.
III. Os espaços de entretenimento, esporte e lazer são intensamente explorados pelo processo de globalização. Nos meios de comunicação, o esporte, por exemplo, vira marcas exibidas nas imagens e movimentam elevadas somas monetárias, como vimos na Copa Mundial de Futebol, na África do Sul.
IV. Um dos traços marcantes do momento histórico atual é o importante papel das redes de informações, principalmente a Internet, possibilitando um aumento nos fluxos de comunicações, promovendo uma integração global, diminuindo assim, as desigualdades entre os países, as regiões e entre as pessoas.
Estão corretas as proposições: