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Q4342758 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
A teacher uses the Xbox article with 8th-grade students without rewriting it into simplified textbook English. Before reading, the teacher provides a short glossary for subscription tier, cloud playtime, and financial filings and gives students a clear reading purpose.
Considering the pedagogical use of authentic materials, select the CORRECT alternative.
Alternativas
Q4342757 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo

Consider the commenter's question quoted in the article.


"30 minutes a day, really?" 


If spoken as an expression of disbelief rather than a neutral request for information, which prosodic interpretation is appropriate?

Alternativas
Q4342755 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
According to the article, Xbox says that approximately 4% of Game Pass users use its cloud gaming service, while another source estimates that Game Pass has 30 million subscribers.
Which inference is CORRECTLY supported by the text?
Alternativas
Q4342754 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
A teacher converts the paragraph about Asha Sharma's comments into an audio clip and asks students to identify her main concern. Students hear references to "affordability and efficiency," "computing prices," and "Rampocalypse."
Regarding an effective listening strategy, mark T, for true, and F, for false.
(__) Identifying repeated lexical fields related to cost and efficiency can help listeners infer the central topic.
(__) Understanding the invented term Rampocalypse requires knowing its dictionary definition before listening to the surrounding context.
(__) References to computing prices and RAM can function as contextual clues for interpreting the speaker's concern.
(__) Effective listening requires recovering every individual word before identifying the main idea of the excerpt.
Select the alternative that presents the CORRECT sequence. 
Alternativas
Q4342753 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
 In the sentence "It has not revealed how much extra hours of cloud gaming would cost," the expression extra hours refers to additional time purchased after the included monthly allowance has been used.
In an everyday situation, which sentence uses extra with similar meaning?
Alternativas
Q4342657 Português
Assinale a alternativa em que a pontuação está correta.
Alternativas
Q4342656 Português
Assinale a alternativa em que todas as palavras estão acentuadas de forma correta na sentença.
Alternativas
Q4342655 Português
Considere o trecho da canção a seguir:
O luar, estrela do mar, o sol e o dom Quiçá, um dia, a fúria desse front Virá lapidar o sonho até gerar o som Como querer Caetanear o que há de bom
Djavan/ Sina
A expressão “Caetanear” é um neologismo que transformou o nome Caetano em:
Alternativas
Q4342654 Português

Considere a charge a seguir:


Q02.png (360×289)

Disponível em: http://fabianocartunista.blogspot.com.


Acesso em: 15 jul. 2026. É correto afirmar que o texto:

É correto afirmar que o texto:
Alternativas
Q4342653 Português

Considere o quadro a seguir:


Disponível em: https://www.instagram.com/p/DYmNmsLMvcC/. Acesso em: 15 jul. 2026.


Assinale a alternativa correta em relação ao quadro.

Assinale a alternativa correta em relação ao quadro.
Alternativas
Q4342643 Português

Ao revisar o plano de alfabetização de uma escola pública, a equipe pedagógica identifica que as atividades orais com rimas, parlendas e segmentação de palavras foram deslocadas para o final do ano letivo, sob o argumento de que dependiam do estudo prévio do alfabeto. Sobre a consciência fonológica e seu lugar no ciclo de alfabetização, analise as afirmativas a seguir.



I. A consciência fonológica reúne habilidades de níveis distintos, como identificar rimas e aliterações, contar e segmentar sílabas e isolar fonemas em palavras faladas.


II. A consciência fonêmica corresponde ao nível mais refinado dessas habilidades e mantém relação recíproca com a aprendizagem da escrita alfabética, influenciando-a e sendo por ela ampliada.


III. O trabalho com consciência fonológica pressupõe o domínio prévio do alfabeto, de modo que se inicia após a memorização das letras e de seus nomes.


IV. Parlendas, trava-línguas, cantigas e jogos de rima favorecem a percepção das unidades sonoras da língua e podem integrar a rotina desde a educação infantil.



Está correto o que se afirma em:

Alternativas
Q4342480 Português
Assinale a alternativa que indica corretamente o sentido do verbo da sentença “O médico assistiu o paciente”.
Alternativas
Q4342479 Português

Observe a tirinha abaixo:

Imagem associada para resolução da questão


Assinale a alternativa que atenda à solicitação de uso correto do pronome, na tirinha.

Alternativas
Q4342478 Português

Considere o texto a seguir:


Imagem associada para resolução da questão



Disponível em: https://br.pinterest.com/pin/120612096256724555/. Acesso em: 15 jul. 2026.



As construções “o amor é como uma flor” e “o amor é como o motor do carro” são exemplos de figuras de linguagem do tipo:

Alternativas
Q4342477 Português
Assinale a alternativa que corresponde à flexão correta das palavras no plural, conforme a norma-padrão da língua.
Alternativas
Q4342476 Português
Assinale a alternativa que apresenta o uso correto da pontuação.
Alternativas
Q4342475 Português
Analise o texto abaixo:

3ª Agrocunha fortalece o agronegócio e integra as comemorações dos 68 anos de Cunha Porã
Última atualização 13 de julho de 2026 - 14:20:54

A 3ª Agrocunha – Feira do Agronegócio foi realizada nos dias 9 e 10 de julho, na Praça da Bandeira, reunindo produtores rurais, empresários, expositores, autoridades e a comunidade em um evento voltado à inovação, ao fortalecimento do agronegócio e à geração de negócios.
Integrando a programação oficial dos 68 anos de emancipação político-administrativa de Cunha Porã, a feira consolidou-se como um importante espaço para a valorização do setor agropecuário, promovendo a troca de conhecimentos, a apresentação de novas tecnologias e o fortalecimento das relações entre empresas, produtores e instituições.
Promovida pelo Núcleo do Agronegócio da CDL/ACISACP, com apoio do Município de Cunha Porã e de entidades parceiras, a Agrocunha reuniu empresas de Cunha Porã e da região, que apresentaram máquinas, implementos agrícolas, tecnologias, serviços e soluções voltadas ao desenvolvimento do campo. […]
Disponível em: https://tvexpresso.com.br/. Acesso em: 15 jul. 2026.

Assinale a alternativa que indica corretamente o gênero textual do texto apresentado.
Alternativas
Q4342474 Português

Considere o texto a seguir:


Imagem associada para resolução da questão


Disponível em: https://tiroletas.wordpress.com/. Acesso em: 15 jul. 2026.



Assinale a alternativa correta em relação ao texto. 

Alternativas
Q4342473 Português
Analise a canção abaixo:

Sentou pra descansar como se fosse sábado Comeu feijão com arroz como se fosse um príncipe Bebeu e soluçou como se fosse um náufrago Dançou e gargalhou como se ouvisse música

Chico Buarque/Construção

Assinale a alternativa que identifica corretamente o tempo dos verbos sublinhados.
Alternativas
Q4342436 Linguística
Durante uma atividade oral, uma estudante emprega construções características da variedade linguística de sua comunidade. Alguns colegas associam essas formas à falta de escolarização. O professor pretende intervir de modo que a discussão sobre diversidade linguística não resulte nem na estigmatização da variedade utilizada nem no abandono do ensino das convenções da escrita formal.

Considerando uma abordagem social e cultural da língua, assinale a intervenção adequada.
Alternativas
Respostas
2021: D
2022: C
2023: C
2024: A
2025: D
2026: B
2027: C
2028: A
2029: D
2030: B
2031: D
2032: C
2033: A
2034: D
2035: E
2036: D
2037: B
2038: A
2039: B
2040: C