Questões de Concurso
Sobre interpretação de texto | reading comprehension em inglês
Foram encontradas 12.997 questões
Instruction: Answer to questions 38 to 47 based on the text below. The Highlights throughout the text are cited in the questions.
Caribou
01 ____Large hoofed animals belonging to the deer family, caribou and reindeer are actually the
02 same species — Rangifer tarandus. There are differences between caribou and reindeer though.
03 Caribou are native to North America, whereas reindeer are native to northern Europe and Asia.
04 Alaska does have some reindeer, however, imported from Siberia in the late 19th and early 20th
05 centuries.
06 ____Some people use the term "reindeer" to refer to domesticated work animals, such as those
07 pulling Santa's sleigh, but there are both wild and domestic herds of reindeer. Caribou, on the
08 other hand, are wild-living and long-migrating. Indigenous groups herd reindeer and use them for
09 their meat. That's also likely why reindeer evolved to be stockier than caribou.
10 ____Caribou make one of the world's great large-animal migrations. As summer approaches,
11 they head north along well-trod annual routes. Some herds may travel more than 600 miles to
12 get to their summer grazing grounds. They'll spend the summer months feeding on the abundant
13 grasses and plants of the tundra. This is also when they give birth. When the first snows fall each
14 year, the caribou turn back south. Herds of female caribou, called cows, leave several weeks
15 before the males, which follow with yearling calves from the previous birthing season.
16 ____They are taller and lankier than reindeer, likely because they evolved to make these long
17 migrations. They are the only deer in which males and females both have antlers—though only
18 some females have them. Cows have one calf each year, which can stand after only a few minutes
19 and move on with its mother by the next day.
20 ____Caribou are classified as vulnerable to extinction, one step above endangered. Because
21 they're migratory, changes in the landscape, such as the appearance of new fences or other
22 human development on their migration routes, can be especially disruptive. Climate change is
23 also a threat. As the Arctic warms, they become more susceptible to diseases and parasites,
24 which could quickly spread through a herd.
(Available in: https://www.nationalgeographic.com/animals/mammals/facts/caribou – text adapted especially
for this test).
According to the text, analyse the statements below and mark T, if true, or F, if false.
( ) Indigenous people domesticated reindeer to eat their meat.
( ) There are wild caribou and reindeer.
( ) In the winter, caribou cows travel back south before the males.
( ) Caribou males travel with the newborns.
( ) All females in the deer family have antlers.
The correct order of filling the parentheses, from top to bottom, is:
Instruction: Answer to questions 38 to 47 based on the text below. The Highlights throughout the text are cited in the questions.
Caribou
01 ____Large hoofed animals belonging to the deer family, caribou and reindeer are actually the
02 same species — Rangifer tarandus. There are differences between caribou and reindeer though.
03 Caribou are native to North America, whereas reindeer are native to northern Europe and Asia.
04 Alaska does have some reindeer, however, imported from Siberia in the late 19th and early 20th
05 centuries.
06 ____Some people use the term "reindeer" to refer to domesticated work animals, such as those
07 pulling Santa's sleigh, but there are both wild and domestic herds of reindeer. Caribou, on the
08 other hand, are wild-living and long-migrating. Indigenous groups herd reindeer and use them for
09 their meat. That's also likely why reindeer evolved to be stockier than caribou.
10 ____Caribou make one of the world's great large-animal migrations. As summer approaches,
11 they head north along well-trod annual routes. Some herds may travel more than 600 miles to
12 get to their summer grazing grounds. They'll spend the summer months feeding on the abundant
13 grasses and plants of the tundra. This is also when they give birth. When the first snows fall each
14 year, the caribou turn back south. Herds of female caribou, called cows, leave several weeks
15 before the males, which follow with yearling calves from the previous birthing season.
16 ____They are taller and lankier than reindeer, likely because they evolved to make these long
17 migrations. They are the only deer in which males and females both have antlers—though only
18 some females have them. Cows have one calf each year, which can stand after only a few minutes
19 and move on with its mother by the next day.
20 ____Caribou are classified as vulnerable to extinction, one step above endangered. Because
21 they're migratory, changes in the landscape, such as the appearance of new fences or other
22 human development on their migration routes, can be especially disruptive. Climate change is
23 also a threat. As the Arctic warms, they become more susceptible to diseases and parasites,
24 which could quickly spread through a herd.
(Available in: https://www.nationalgeographic.com/animals/mammals/facts/caribou – text adapted especially
for this test).
According to the text, which statement about “reindeer” is INCORRECT?
Instruction: Answer to questions 38 to 47 based on the text below. The Highlights throughout the text are cited in the questions.
Caribou
01 ____Large hoofed animals belonging to the deer family, caribou and reindeer are actually the
02 same species — Rangifer tarandus. There are differences between caribou and reindeer though.
03 Caribou are native to North America, whereas reindeer are native to northern Europe and Asia.
04 Alaska does have some reindeer, however, imported from Siberia in the late 19th and early 20th
05 centuries.
06 ____Some people use the term "reindeer" to refer to domesticated work animals, such as those
07 pulling Santa's sleigh, but there are both wild and domestic herds of reindeer. Caribou, on the
08 other hand, are wild-living and long-migrating. Indigenous groups herd reindeer and use them for
09 their meat. That's also likely why reindeer evolved to be stockier than caribou.
10 ____Caribou make one of the world's great large-animal migrations. As summer approaches,
11 they head north along well-trod annual routes. Some herds may travel more than 600 miles to
12 get to their summer grazing grounds. They'll spend the summer months feeding on the abundant
13 grasses and plants of the tundra. This is also when they give birth. When the first snows fall each
14 year, the caribou turn back south. Herds of female caribou, called cows, leave several weeks
15 before the males, which follow with yearling calves from the previous birthing season.
16 ____They are taller and lankier than reindeer, likely because they evolved to make these long
17 migrations. They are the only deer in which males and females both have antlers—though only
18 some females have them. Cows have one calf each year, which can stand after only a few minutes
19 and move on with its mother by the next day.
20 ____Caribou are classified as vulnerable to extinction, one step above endangered. Because
21 they're migratory, changes in the landscape, such as the appearance of new fences or other
22 human development on their migration routes, can be especially disruptive. Climate change is
23 also a threat. As the Arctic warms, they become more susceptible to diseases and parasites,
24 which could quickly spread through a herd.
(Available in: https://www.nationalgeographic.com/animals/mammals/facts/caribou – text adapted especially
for this test).
Which topic below is NOT mentioned in the article?
O texto seguinte servirá de base para responder às questões de 28 a 32.
Popular hot drink 'lowers blood glucose levels in weeks - and could help prevent diabetes and silent killers'
(1º§) Drinking more green tea made significant improvements to health - a finding which surprised US researchers. They believe the brew could offset risk factors that are linked to metabolic syndrome.
(2º§) Metabolic syndrome, according to the NHS, is the medical term for a combination of diabetes, high blood pressure (hypertension) and obesity. Therefore, people are more likely to have metabolic syndrome if they are overweight, and have poor or high levels of cholesterol, blood pressure and blood sugar.
(3º§) However, the new study, by Ohio State University, suggests green tea could improve all these factors. And in turn, it could slash the odds of deadly complications related to metabolic syndrome - coronary heart disease and stroke. A group of 40 people were recruited for the study. For one part of the study, they took green tea supplements for 28 days.
(4º§) The gummy sweets contained the compound catechinsdose and was the equivalent of five cups of green tea. ___ another 28 days, they had dummy pills, according to the findings published in Current Developments in Nutrition. In both parts of the experiments they ate a diet that was low in fruit and veg to make sure any positive results could be attributed to green tea, and not a healthy diet.
(5º§) The results showed that fasting blood glucose levels for all participants were significantly lower during the green-tea phase. Poo samples showed fewer markers of gut inflammation, and "leaky gut" was reduced. Leaky gut, or gut permeability, is when the gut lining has cracks or holes in, allowing bacteria to enter the bloodstream and cause inflammation.
(6º§) This is thought to be an "initiating factor for obesity and insulin resistance, which are central to all cardiometabolic disorders", according to Richard Bruno, senior study author and professor of human nutrition. He said: "If we can improve gut integrity and reduce leaky gut, the thought is we'll be able to not only alleviate low-grade inflammation that initiates cardiometabolic disorders, but potentially reverse them."
(7º§) All the participants - half healthy and half with metabolic syndrome - saw benefits, an unexpected finding for the research team. Prof Bruno said: "What this tells us is that within one month we're able to lower blood glucose ___ both people with metabolic syndrome and healthy people.
(8º§) "The lowering of blood glucose appears to be related to decreasing leaky gut and decreasing gut inflammation - regardless of health status." But Prof Bruno added: "We did not attempt to cure metabolic syndrome with a one-month study. "But based on what we know about the causal factors behind metabolic syndrome, there is potential for green tea to be acting at least in part ___ the gut level to alleviate the risk for either developing it or reversing it if you already have metabolic syndrome."
(9º§) Most often, doctors will tell people at risk of metabolic syndrome to improve their lifestyle habits - eat healthier and exercise more. "Unfortunately, we know most persons can't comply with lifestyle modifications for various reasons," Prof Bruno said. Green tea isn't as popular in the Western world as it is in the East, where it has origins in China.
(10º§) It's touted as a healthy drink because studies have found evidence it helps with weight loss, heart disease risk and even cancer. But the findings aren't very strong and are often observational, have small sample sizes or other limitations.
(adapted) https://www.thesun.co.uk/health/19350396/green-tea-lowers-bloodglucose-levels-prevent-silent-killers/
According to the text, metabolic syndrome is the medical term for a combination of several diseases, EXCEPT:
O texto seguinte servirá de base para responder às questões de 28 a 32.
Popular hot drink 'lowers blood glucose levels in weeks - and could help prevent diabetes and silent killers'
(1º§) Drinking more green tea made significant improvements to health - a finding which surprised US researchers. They believe the brew could offset risk factors that are linked to metabolic syndrome.
(2º§) Metabolic syndrome, according to the NHS, is the medical term for a combination of diabetes, high blood pressure (hypertension) and obesity. Therefore, people are more likely to have metabolic syndrome if they are overweight, and have poor or high levels of cholesterol, blood pressure and blood sugar.
(3º§) However, the new study, by Ohio State University, suggests green tea could improve all these factors. And in turn, it could slash the odds of deadly complications related to metabolic syndrome - coronary heart disease and stroke. A group of 40 people were recruited for the study. For one part of the study, they took green tea supplements for 28 days.
(4º§) The gummy sweets contained the compound catechinsdose and was the equivalent of five cups of green tea. ___ another 28 days, they had dummy pills, according to the findings published in Current Developments in Nutrition. In both parts of the experiments they ate a diet that was low in fruit and veg to make sure any positive results could be attributed to green tea, and not a healthy diet.
(5º§) The results showed that fasting blood glucose levels for all participants were significantly lower during the green-tea phase. Poo samples showed fewer markers of gut inflammation, and "leaky gut" was reduced. Leaky gut, or gut permeability, is when the gut lining has cracks or holes in, allowing bacteria to enter the bloodstream and cause inflammation.
(6º§) This is thought to be an "initiating factor for obesity and insulin resistance, which are central to all cardiometabolic disorders", according to Richard Bruno, senior study author and professor of human nutrition. He said: "If we can improve gut integrity and reduce leaky gut, the thought is we'll be able to not only alleviate low-grade inflammation that initiates cardiometabolic disorders, but potentially reverse them."
(7º§) All the participants - half healthy and half with metabolic syndrome - saw benefits, an unexpected finding for the research team. Prof Bruno said: "What this tells us is that within one month we're able to lower blood glucose ___ both people with metabolic syndrome and healthy people.
(8º§) "The lowering of blood glucose appears to be related to decreasing leaky gut and decreasing gut inflammation - regardless of health status." But Prof Bruno added: "We did not attempt to cure metabolic syndrome with a one-month study. "But based on what we know about the causal factors behind metabolic syndrome, there is potential for green tea to be acting at least in part ___ the gut level to alleviate the risk for either developing it or reversing it if you already have metabolic syndrome."
(9º§) Most often, doctors will tell people at risk of metabolic syndrome to improve their lifestyle habits - eat healthier and exercise more. "Unfortunately, we know most persons can't comply with lifestyle modifications for various reasons," Prof Bruno said. Green tea isn't as popular in the Western world as it is in the East, where it has origins in China.
(10º§) It's touted as a healthy drink because studies have found evidence it helps with weight loss, heart disease risk and even cancer. But the findings aren't very strong and are often observational, have small sample sizes or other limitations.
(adapted) https://www.thesun.co.uk/health/19350396/green-tea-lowers-bloodglucose-levels-prevent-silent-killers/
According to the text, the green tea:
Study these sentences below about the National Curriculum Parameters and decide if they are ( T ) true or ( F ) false.
( ) The curriculum reform for Secondary Education is based on findings about the changes in knowledge and their implications in the knowledge processes and social relations only.
( ) Due to the amount of information produced as a result of the new technologies increased constantly, hence determining new parameters for the professional schooling of citizens.
( ) The new paradigm stems from the understanding that the competencies that are desirable for full human development are increasingly similar to the requirements for one’s inclusion in the production process.
( ) A new curriculum concept for Secondary Education must reflect ancient developments and, considering the speed at which changes have occurred in the fields of teaching English as a second language.
Choose the alternative which presents the correct sequence, from top to bottom.
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
Mark the alternative which contains the correct meaning of the words.
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
From the way the article is written, we can infer that the author:
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
Read the statements below:
1. Computer games designers use AI in sports games.
2. AI is used to make sure the human player always wins.
3. Using AI, games get harder or easier, depending on the ability of the human player.
Choose the alternative which presents the correct sentences.
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
According to the article, losing a computer game:
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
Look at the extract from the article below.
Most people just returned to an older version of the game. They had saved it for this purpose.
If the extract were written with a relative clause, which of the following options would be correct?
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
The numbered spaces in the article can be filled with the following sentences:
( ) For example, in an adventure game, it might be how to climb or to operate a vehicle.
( ) In any case, the players usually get over the defeat in seconds.
( ) For example, in Nintendo’s Wii Sports, you get a star if you hit a particularly good golf shot.
( ) Bosses, teachers, parents, and the government tell us how to behave.
Choose the alternative which presents the correct sequence, from top to bottom.
Instruction: answer questions 51 to 58 based on the following text.
Eve Rodsky’s deck of cards could help you find domestic bliss
- Eve Rodsky was fed up. For years she, like many other women, had shouldered the burden
- of invisible labor at home. Rodsky, a Harvard-educated lawyer and organizational management
- specialist who advises families and charitable foundations, was tired of being the “she-fault”
- parent. So, she started a spreadsheet titled “Shit I do.” “After months and months of
- crowdsourcing this beautiful, giant spreadsheet, I sent this to my husband and said, ‘Can’t wait
- to discuss.'”
- Rodsky shared the spreadsheet on Facebook. Soon, she was receiving messages from
- strangers who had seen it, detailing the domestic indignities they faced. She wanted to channel
- that frustration into something productive, and then Rodsky realized she could apply
- organizational management principles to the home. When Sarah Harden, the CEO of the media
- and production company Hello Sunshine, met Rodsky, she realized Rodsky was onto something
- novel. “After 40 to 50 years of talking about the problems, she was working on a solution. [At
- Hello Sunshine], (...) We like to be on the problem-solving end of the conversation rather than
- wallowing” said Harden.
- The result is Rodsky’s book, Fair Play: A Game-Changing Solution for When You Have Too
- Much to Do (and More Life to Live), which came out in October. (Hello Sunshine inked a unique
- deal with Rodsky as a venture partner, which means the company helped sell the book to a
- publisher and will take a cut of its profits.) A key piece of Rodsky’s solution is gamifying the
- notion of fair play with a set of cards. “So this is based on a 100 card game. You’re holding cards
- that represent all that you do for your home and family.”
- The author believes the cards can help couples navigate their domestic balance by helping
- them to talk about home life (which most people don’t do) and take full ownership of the tasks
- (concept, planning, and execution). The ultimate goal of redistributing domestic work, according
- to Rodsky, is to free up time for what she calls “unicorn space” — the stuff that might feel like a
- luxury or pipe dream to most parents. “This is about making time for the things we actually care
- about — who we were before we had kids,” she said. “What are our passions and purpose,
- beyond being a parent and a partner and a worker? The more we spend time arguing about who
- does what, the less time we have for the things that truly matter.”
Adapted from: https://www.fastcompany.com/90425669/eve-rodskys-deck-of-cards-could-help-you-find-domestic-bliss
Consider the following excerpts from the text:
Why are there hyphens in these three sentences?
Instruction: answer questions 51 to 58 based on the following text.
Eve Rodsky’s deck of cards could help you find domestic bliss
- Eve Rodsky was fed up. For years she, like many other women, had shouldered the burden
- of invisible labor at home. Rodsky, a Harvard-educated lawyer and organizational management
- specialist who advises families and charitable foundations, was tired of being the “she-fault”
- parent. So, she started a spreadsheet titled “Shit I do.” “After months and months of
- crowdsourcing this beautiful, giant spreadsheet, I sent this to my husband and said, ‘Can’t wait
- to discuss.'”
- Rodsky shared the spreadsheet on Facebook. Soon, she was receiving messages from
- strangers who had seen it, detailing the domestic indignities they faced. She wanted to channel
- that frustration into something productive, and then Rodsky realized she could apply
- organizational management principles to the home. When Sarah Harden, the CEO of the media
- and production company Hello Sunshine, met Rodsky, she realized Rodsky was onto something
- novel. “After 40 to 50 years of talking about the problems, she was working on a solution. [At
- Hello Sunshine], (...) We like to be on the problem-solving end of the conversation rather than
- wallowing” said Harden.
- The result is Rodsky’s book, Fair Play: A Game-Changing Solution for When You Have Too
- Much to Do (and More Life to Live), which came out in October. (Hello Sunshine inked a unique
- deal with Rodsky as a venture partner, which means the company helped sell the book to a
- publisher and will take a cut of its profits.) A key piece of Rodsky’s solution is gamifying the
- notion of fair play with a set of cards. “So this is based on a 100 card game. You’re holding cards
- that represent all that you do for your home and family.”
- The author believes the cards can help couples navigate their domestic balance by helping
- them to talk about home life (which most people don’t do) and take full ownership of the tasks
- (concept, planning, and execution). The ultimate goal of redistributing domestic work, according
- to Rodsky, is to free up time for what she calls “unicorn space” — the stuff that might feel like a
- luxury or pipe dream to most parents. “This is about making time for the things we actually care
- about — who we were before we had kids,” she said. “What are our passions and purpose,
- beyond being a parent and a partner and a worker? The more we spend time arguing about who
- does what, the less time we have for the things that truly matter.”
Adapted from: https://www.fastcompany.com/90425669/eve-rodskys-deck-of-cards-could-help-you-find-domestic-bliss
After publishing her spreadsheet on the internet, Rodsky started to receive messages from other women she didn’t know, but who identified themselves with her story. What did she do next?
Instruction: answer questions 51 to 58 based on the following text.
Eve Rodsky’s deck of cards could help you find domestic bliss
- Eve Rodsky was fed up. For years she, like many other women, had shouldered the burden
- of invisible labor at home. Rodsky, a Harvard-educated lawyer and organizational management
- specialist who advises families and charitable foundations, was tired of being the “she-fault”
- parent. So, she started a spreadsheet titled “Shit I do.” “After months and months of
- crowdsourcing this beautiful, giant spreadsheet, I sent this to my husband and said, ‘Can’t wait
- to discuss.'”
- Rodsky shared the spreadsheet on Facebook. Soon, she was receiving messages from
- strangers who had seen it, detailing the domestic indignities they faced. She wanted to channel
- that frustration into something productive, and then Rodsky realized she could apply
- organizational management principles to the home. When Sarah Harden, the CEO of the media
- and production company Hello Sunshine, met Rodsky, she realized Rodsky was onto something
- novel. “After 40 to 50 years of talking about the problems, she was working on a solution. [At
- Hello Sunshine], (...) We like to be on the problem-solving end of the conversation rather than
- wallowing” said Harden.
- The result is Rodsky’s book, Fair Play: A Game-Changing Solution for When You Have Too
- Much to Do (and More Life to Live), which came out in October. (Hello Sunshine inked a unique
- deal with Rodsky as a venture partner, which means the company helped sell the book to a
- publisher and will take a cut of its profits.) A key piece of Rodsky’s solution is gamifying the
- notion of fair play with a set of cards. “So this is based on a 100 card game. You’re holding cards
- that represent all that you do for your home and family.”
- The author believes the cards can help couples navigate their domestic balance by helping
- them to talk about home life (which most people don’t do) and take full ownership of the tasks
- (concept, planning, and execution). The ultimate goal of redistributing domestic work, according
- to Rodsky, is to free up time for what she calls “unicorn space” — the stuff that might feel like a
- luxury or pipe dream to most parents. “This is about making time for the things we actually care
- about — who we were before we had kids,” she said. “What are our passions and purpose,
- beyond being a parent and a partner and a worker? The more we spend time arguing about who
- does what, the less time we have for the things that truly matter.”
Adapted from: https://www.fastcompany.com/90425669/eve-rodskys-deck-of-cards-could-help-you-find-domestic-bliss
Which is considered the main aspect of Rodsky’s strategy to balance the burden of chores?
Instruction: answer questions 51 to 58 based on the following text.
Eve Rodsky’s deck of cards could help you find domestic bliss
- Eve Rodsky was fed up. For years she, like many other women, had shouldered the burden
- of invisible labor at home. Rodsky, a Harvard-educated lawyer and organizational management
- specialist who advises families and charitable foundations, was tired of being the “she-fault”
- parent. So, she started a spreadsheet titled “Shit I do.” “After months and months of
- crowdsourcing this beautiful, giant spreadsheet, I sent this to my husband and said, ‘Can’t wait
- to discuss.'”
- Rodsky shared the spreadsheet on Facebook. Soon, she was receiving messages from
- strangers who had seen it, detailing the domestic indignities they faced. She wanted to channel
- that frustration into something productive, and then Rodsky realized she could apply
- organizational management principles to the home. When Sarah Harden, the CEO of the media
- and production company Hello Sunshine, met Rodsky, she realized Rodsky was onto something
- novel. “After 40 to 50 years of talking about the problems, she was working on a solution. [At
- Hello Sunshine], (...) We like to be on the problem-solving end of the conversation rather than
- wallowing” said Harden.
- The result is Rodsky’s book, Fair Play: A Game-Changing Solution for When You Have Too
- Much to Do (and More Life to Live), which came out in October. (Hello Sunshine inked a unique
- deal with Rodsky as a venture partner, which means the company helped sell the book to a
- publisher and will take a cut of its profits.) A key piece of Rodsky’s solution is gamifying the
- notion of fair play with a set of cards. “So this is based on a 100 card game. You’re holding cards
- that represent all that you do for your home and family.”
- The author believes the cards can help couples navigate their domestic balance by helping
- them to talk about home life (which most people don’t do) and take full ownership of the tasks
- (concept, planning, and execution). The ultimate goal of redistributing domestic work, according
- to Rodsky, is to free up time for what she calls “unicorn space” — the stuff that might feel like a
- luxury or pipe dream to most parents. “This is about making time for the things we actually care
- about — who we were before we had kids,” she said. “What are our passions and purpose,
- beyond being a parent and a partner and a worker? The more we spend time arguing about who
- does what, the less time we have for the things that truly matter.”
Adapted from: https://www.fastcompany.com/90425669/eve-rodskys-deck-of-cards-could-help-you-find-domestic-bliss
According to the article, what was the first step taken by Eve Rodsky in order to find an equitable way to divide up responsibilities at home?
In the comic bellow we see a child saying “I told you your costume was too scary!”. Consider the context presented in the image and then choose the best statement about the use of “too” in the description of the costume:
Source: https://www.lovethispic.com/image/41145/i-told-you-your-costume-was-too-scary
Instruction: answer questions 36 to 39 based on the following text.
History of Halloween
01 Halloween is __ holiday celebrated each year on October 31st, and in 2022 it occurs on __
02 Monday. The tradition originated with the ancient Celtic festival of Samhain, when people used
03 to make __ fires and wear costumes to scare ghosts.
04 In the eighth century, Catholic Pope Gregory III decided November 1st should be __ day
05 to honor all saints and called it “All Saints’ Day”. Soon, All Saints’ Day incorporated some of the
06 traditions of Samhain. The evening before was known as All Hallows’ Eve (the evening of all
07 spirits), and later it became Halloween.
08 The festivity migrated from Ireland to America in the 19th century. Over time, Halloween
09 evolved into __ overjoyed day of activities like trick-or-treating, festive gatherings, and
10 costumes. It’s a community-centered holiday, with parades and town-wide Halloween parties.
(Available in: https://www.history.com/topics/halloween/history-of-halloween – text especially adapted for this test).
Which tradition from Samhain is still part of Halloween's modern celebrations?
Instruction: answer questions 36 to 39 based on the following text.
History of Halloween
01 Halloween is __ holiday celebrated each year on October 31st, and in 2022 it occurs on __
02 Monday. The tradition originated with the ancient Celtic festival of Samhain, when people used
03 to make __ fires and wear costumes to scare ghosts.
04 In the eighth century, Catholic Pope Gregory III decided November 1st should be __ day
05 to honor all saints and called it “All Saints’ Day”. Soon, All Saints’ Day incorporated some of the
06 traditions of Samhain. The evening before was known as All Hallows’ Eve (the evening of all
07 spirits), and later it became Halloween.
08 The festivity migrated from Ireland to America in the 19th century. Over time, Halloween
09 evolved into __ overjoyed day of activities like trick-or-treating, festive gatherings, and
10 costumes. It’s a community-centered holiday, with parades and town-wide Halloween parties.
(Available in: https://www.history.com/topics/halloween/history-of-halloween – text especially adapted for this test).
Analyse the following statements about the article and mark T, if true, or F, if false.
( ) Celtic people had a festival to honor spirits.
( ) The Catholic Church chose a date to celebrate all saints.
( ) Nowadays, Americans celebrate Halloween with parties and parades.
The correct order of filling the parentheses, from top to bottom, is:
Leia o texto para responder às questões de números 47 a 50.
We commonly observe in second language learners a plethora of errors attributable to the negative transfer of the native language to the target language. There can be interlingual interference at the phonological, syntactic, lexical, and semantic levels of language. For example, one might find a beginner learner who says “I am in New York since January”. Examples of distinctions at the lexical level may be seen in false cognates.
The early stages of second language learning are characterized by a predominance of interference (interlingual transfer), but once learners have begun to acquire parts of the new system, more and more intralingual transfer – generalization within the target language – is manifested. Negative intralingual transfer or overgeneralization is seen in such utterances as “Does John can sing?” or “He goed”.
A number of different categories for description of errors have been identified in research on learner language, among them:
I. The most generalized errors of addition, omission, substitution, and ordering. In English, for example, a definite article can be omitted (I went to movie), or an item substituted (/ lost my road), or a word order confused (I to the store went).
II. Within each category, levels of language can be considered: phonology or orthography, lexicon, grammar, and discourse. Often, of course, it is difficult to distinguish different levels of errors. A word with a faulty pronunciation, for example, might hide a syntactic or lexical error.
III. Errors may also be viewed as either global or local. Global errors hinder communication; they prevent the hearer from comprehending some aspect of the message. Local errors do not prevent the message from being heard, usually because there is only a minor violation of one segment of a sentence.
(BROWN, D. Principles of Language Learning and teaching. Englewood Cliffs, NJ: Prentice Hall Regents, 1994. Adaptado)
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