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Assinale a alternativa que explica corretamente a localização de um espaço cervical.
Paciente relata coriza hialina abundante unilateral que ocorre principalmente quando abaixa a cabeça ou faz esforço físico. Nega obstrução nasal ou cefaleia. Refere que há cerca de 2 meses esteve envolvido em um acidente automobilístico com trauma encefálico leve. O que se espera encontrar nos exames complementares desse paciente?
Das medicações que podem ser utilizadas no tratamento da Esclerose Múltipla, pode ter como efeito colateral Síndrome de Stevens Johnson:
RMR, masculino, 10 anos, poucas horas após dormir, acordou com intensa agitação associada à vermelhidão difusa da pele, sudorese, midríase e taquicardia. Segundo relato da mãe, ela o encontrou com fácies de medo e previamente ao acontecimento ela escutou um grito.
Qual hipótese diagnóstica correta para este paciente?
Criança de 7 anos com lesão laríngea exofítica, de aspecto bocelado, friável, em ambas as pregas vocais, foi submetida à biópsia com identificação de HPV do subtipo 11. A família dessa criança deve ser informada de que
Pacientes portadores do vírus HIV podem ser acometidos por transtornos de movimento em 2-3% dos casos, embora alguns estudos estimem que até cerca de 50% dos pacientes sejam acometidos. Um mecanismo de ação possível é:
São cuidados importantes para os pacientes que sofreram traumas laríngeos com hematomas e lacerações laríngeas (trauma Grau I):
Os triptanos são uma das opções para tratamento da fase aguda da migrânea. Das alternativas a seguir, assinale a que corresponde a uma indicação correta para seu uso.
Leia o texto para responder às questões de números 36 a 42.
While the potential benefits or drawbacks of children playing video games receive a lot of attention, little notice is taken of the place of children within video games themselves.
A recent survey at the Anglia Ruskin University, Great Britain, investigated how children were represented in over 500 commercially successful video games, aimed both at adults and at children, published between 2009 and 2019. Although video games are often considered a children’s medium, it was found that, out of the 506 video games analysed, 331 did not contain any child characters at all. In the remaining titles that did feature a child character, less than half of them were significant characters.
How “the child” is treated in media like video games is a reflection of the morals of wider society. If a game treats children badly without explicitly condemning this treatment, it violates these morals. This accounts for the absence of child characters in controversial open-world games that predominantly invite players to steal cars, shoot people, and evade the police.
Children were also absent from games that aren’t particularly violent. Child characters did not feature in the majority of sports, racing or music games. Because the majority of children are excluded from the world of work, games that simulate aspects of real industries represent virtual environments that are only populated with adults.
Child characters in video games can also tell us about how society visualises the figure of the child. Adult characters in video games are more likely to be white and male. This same pattern was observed in the research on child characters. Where playable child characters were given a gender, 25 were male and six were female. The lack of playable girl characters reinforces the idea that boys are at the centre of the action and girls exist only on the sidelines.
Animal or other non-human characters were more common than non-white child characters. This echoes a problem in western children’s literature: non-human characters appear less frequently than white child protagonists but significantly outnumber child protagonists of all other races. Examining the digital kids that populate virtual gameworlds is a great way to show that how societies perceive “the child” is often in a narrow and exclusionary way.
(Emma Joy Reay. www.theconversation.com, 01.06.2022. Adaptado)
The text looks mainly at
O tumor mais comum no ângulo pontocerebelar é:
É conhecido que infecções por arbovírus, como dengue, zika e chikungunya, podem ter complicações neurológicas. Entre essas três citadas, as complicações podem ser semelhantes; no entanto, foi relatado apenas na infecção por dengue
Paciente vem com quadro de voz tensa-estrangulada, com quebras de sonoridade frequentes, principalmente nas vogais e no início da sonorização. Pouco comprometimento do riso, do sussurro e do falsete. Na laringoscopia não há qualquer comprometimento das funções não vocais, porém hiperconstrição laríngea e supraglótica estão presentes na fonação. O diagnóstico mais provável é:
A flunarizina é o bloqueador de canais de cálcio mais utilizado na prevenção da migrânea. Nesse contexto de migrânea, assinale a alternativa que contempla corretamente os demais contextos em que este medicamento poderia ser utilizado.
Encefalomielite disseminada aguda (ADEM – acute disseminated encephalomyelitis) é uma síndrome rara autoimune do sistema nervoso central (SNC) que cursa com inflamação e desmielinização. Assinale a alternativa correta sobre esta síndrome.
Leia o texto para responder às questões de números 36 a 42.
While the potential benefits or drawbacks of children playing video games receive a lot of attention, little notice is taken of the place of children within video games themselves.
A recent survey at the Anglia Ruskin University, Great Britain, investigated how children were represented in over 500 commercially successful video games, aimed both at adults and at children, published between 2009 and 2019. Although video games are often considered a children’s medium, it was found that, out of the 506 video games analysed, 331 did not contain any child characters at all. In the remaining titles that did feature a child character, less than half of them were significant characters.
How “the child” is treated in media like video games is a reflection of the morals of wider society. If a game treats children badly without explicitly condemning this treatment, it violates these morals. This accounts for the absence of child characters in controversial open-world games that predominantly invite players to steal cars, shoot people, and evade the police.
Children were also absent from games that aren’t particularly violent. Child characters did not feature in the majority of sports, racing or music games. Because the majority of children are excluded from the world of work, games that simulate aspects of real industries represent virtual environments that are only populated with adults.
Child characters in video games can also tell us about how society visualises the figure of the child. Adult characters in video games are more likely to be white and male. This same pattern was observed in the research on child characters. Where playable child characters were given a gender, 25 were male and six were female. The lack of playable girl characters reinforces the idea that boys are at the centre of the action and girls exist only on the sidelines.
Animal or other non-human characters were more common than non-white child characters. This echoes a problem in western children’s literature: non-human characters appear less frequently than white child protagonists but significantly outnumber child protagonists of all other races. Examining the digital kids that populate virtual gameworlds is a great way to show that how societies perceive “the child” is often in a narrow and exclusionary way.
(Emma Joy Reay. www.theconversation.com, 01.06.2022. Adaptado)
The text’s content indicates that it has been written based on information deriving from
O principal agente etiológico da epiglotite é:
Paciente, feminina, 33 anos, foi encaminhada por um Oftalmologista após ele encontrar, na oftalmoscopia direta, alterações no fundo de olho. A paciente refere cefaleia de forte intensidade em aperto com fotofobia com início há 4 dias associado a zumbido e obscurecimento visual transitórios. Ao exame neurológico, índice de massa corporal de 40; fundo de olho com papiledema, sem outras alterações. A hipótese diagnóstica é:
Pode ser um dado semiológico sugestivo do diagnóstico de crises não epilépticas psicogênicas (CNEPs):
Assinale a alternativa correta com relação às rinossinusites fúngicas.
Assinale a alternativa que apresenta patologia que mais frequentemente se associa à esclerose lateral amiotrófica (ELA), em até 15% dos casos.