WHAT IS GAME-BASED LEARNING? Games have been used as a lear...
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WHAT IS GAME-BASED LEARNING?
Games have been used as a learning tool for centuries. Chess was used to teach strategic (1) as far back as the Middle Ages, and the game of Kreigsspiel was invented in 1812 specifically to teach Prussian officers strategy. Beyond military strategy, the genesis of Kindergarten in the mid-1800s was Friedrich Fröbel’s ideas of learning through play.
The core concept behind game-based learning is teaching through repetition, failure and the accomplishment of goals. Video games are built on this principle. The player starts off slow and gains in skill until they’re able to skillfully navigate the most (2) levels. Games that are planned and designed well will offer enough difficulty to keep it (3) while still being easy enough for the player to win.
Game-based learning takes this same concept and applies it to teaching a curriculum. Students work toward a goal, choosing actions and experiencing the consequences of those actions. They (4) learn and practice the right way to do things. The result is active learning instead of passive learning.
Flight simulators are a perfect example of the (5) of game-based learning. Pilots commonly use flight simulators during their training. They’re given very specific goals and practice until they can accomplish them. The result is much more effective than sitting through lectures and theory.
CAHILL, Gavin. Why Game-Based Learning? The learning counsel: research and context on the digital education experience. Available in: https:// thelearningcounsel.com/article/why-game-based-learning. Access in: 29 oct. 2021 (adapted).
Cinco termos foram retirados desse excerto. Assinale a alternativa que apresenta as palavras que completam, correta e respectivamente, as lacunas numeradas nele.
Games have been used as a learning tool for centuries. Chess was used to teach strategic (1) as far back as the Middle Ages, and the game of Kreigsspiel was invented in 1812 specifically to teach Prussian officers strategy. Beyond military strategy, the genesis of Kindergarten in the mid-1800s was Friedrich Fröbel’s ideas of learning through play.
The core concept behind game-based learning is teaching through repetition, failure and the accomplishment of goals. Video games are built on this principle. The player starts off slow and gains in skill until they’re able to skillfully navigate the most (2) levels. Games that are planned and designed well will offer enough difficulty to keep it (3) while still being easy enough for the player to win.
Game-based learning takes this same concept and applies it to teaching a curriculum. Students work toward a goal, choosing actions and experiencing the consequences of those actions. They (4) learn and practice the right way to do things. The result is active learning instead of passive learning.
Flight simulators are a perfect example of the (5) of game-based learning. Pilots commonly use flight simulators during their training. They’re given very specific goals and practice until they can accomplish them. The result is much more effective than sitting through lectures and theory.
CAHILL, Gavin. Why Game-Based Learning? The learning counsel: research and context on the digital education experience. Available in: https:// thelearningcounsel.com/article/why-game-based-learning. Access in: 29 oct. 2021 (adapted).
Cinco termos foram retirados desse excerto. Assinale a alternativa que apresenta as palavras que completam, correta e respectivamente, as lacunas numeradas nele.