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Q4342869 Português

Leia o texto a seguir.



Nepal pede ação global contra aquecimento do clima após tragédia no Himalaia



País quer apoio internacional para enfrentar incertezas climáticas e ampliar a resposta aos desastres



    O ministro nepalês dos Negócios Estrangeiros, Shisir Khanal, pediu neste sábado um esforço global para enfrentar as alterações climáticas. Segundo ele, o Nepal é uma das principais vítimas do aquecimento global, embora contribua com menos de 0,01% das emissões de gases de efeito estufa.

    A manifestação ocorre após o colapso de uma geleira no Himalaia, na última quarta-feira, que desencadeou uma enxurrada devastadora na fronteira entre o Nepal e o Tibete. O desastre deixou pelo menos 683 mortos e mais de 3 mil desaparecidos, ampliando a pressão sobre as autoridades locais e sobre a comunidade internacional.

    Shisir Khanal informou que o Nepal pretende analisar o ocorrido em um mecanismo conjunto com investigadores chineses. Ele disse ainda que as conversas para criar um sistema de alerta em áreas mais vulneráveis já estavam em andamento antes da tragédia desta semana.

    O correspondente ambiental da BBC, Navin Singh Khadka, avalia que, nos próximos dias, será possível entender melhor o peso das alterações climáticas no colapso da geleira. Estudos recentes apontam para um degelo acelerado no Himalaia, e um levantamento divulgado em março indica que as taxas de derretimento na região dobraram desde 2000.



Fonte: https://www.jb.com.br/mundo/2026/08/1060747-nepal-pede-esforco-globalapos-colapso-de-geleira-no-himalaia.html. Acesso em 01/09/2026. Excerto. 

No trecho “as conversas para criar um sistema de alerta em áreas mais vulneráveis já estavam em andamento antes da tragédia desta semana” (3º parágrafo), o emprego do termo em destaque contribui para: 
Alternativas
Q4342868 Português

Leia o texto a seguir.



Nepal pede ação global contra aquecimento do clima após tragédia no Himalaia



País quer apoio internacional para enfrentar incertezas climáticas e ampliar a resposta aos desastres



    O ministro nepalês dos Negócios Estrangeiros, Shisir Khanal, pediu neste sábado um esforço global para enfrentar as alterações climáticas. Segundo ele, o Nepal é uma das principais vítimas do aquecimento global, embora contribua com menos de 0,01% das emissões de gases de efeito estufa.

    A manifestação ocorre após o colapso de uma geleira no Himalaia, na última quarta-feira, que desencadeou uma enxurrada devastadora na fronteira entre o Nepal e o Tibete. O desastre deixou pelo menos 683 mortos e mais de 3 mil desaparecidos, ampliando a pressão sobre as autoridades locais e sobre a comunidade internacional.

    Shisir Khanal informou que o Nepal pretende analisar o ocorrido em um mecanismo conjunto com investigadores chineses. Ele disse ainda que as conversas para criar um sistema de alerta em áreas mais vulneráveis já estavam em andamento antes da tragédia desta semana.

    O correspondente ambiental da BBC, Navin Singh Khadka, avalia que, nos próximos dias, será possível entender melhor o peso das alterações climáticas no colapso da geleira. Estudos recentes apontam para um degelo acelerado no Himalaia, e um levantamento divulgado em março indica que as taxas de derretimento na região dobraram desde 2000.



Fonte: https://www.jb.com.br/mundo/2026/08/1060747-nepal-pede-esforco-globalapos-colapso-de-geleira-no-himalaia.html. Acesso em 01/09/2026. Excerto. 

A ideia central desenvolvida no primeiro parágrafo permite concluir que a reivindicação do ministro nepalês se fundamenta na relação entre:
Alternativas
Q4342860 Redação Oficial

No processo de revisão de expedientes administrativos, uma unidade de redação oficial identificou diferentes problemas relacionados à clareza, à precisão e à articulação das ideias. Para orientar a equipe, foram apresentados cinco conceitos associados à qualidade da redação administrativa.


Associe as colunas abaixo:



Coluna 1:


1.Clareza.


2.Precisão.


3.Objetividade.


4.Concisão.


5.Coesão e coerência.



Coluna 2:


(__) Emprego de palavras e expressões que permitam identificar de forma exata o sentido pretendido, evitando ambiguidades ou formulações que admitam interpretações imprecisas.


(__) Apresentação direta das informações relevantes, sem desviar o texto para considerações que não contribuam para a finalidade da comunicação.


(__) Organização do texto de maneira que sua mensagem possa ser compreendida com facilidade pelo destinatário.


(__) Eliminação de palavras, expressões ou informações desnecessárias, preservando-se integralmente o conteúdo essencial da comunicação.


(__) Articulação e encadeamento lógico das ideias, de modo que as diferentes partes do texto mantenham relação adequada entre si.



Assinale a alternativa que apresenta a sequência CORRETA, de cima para baixo.

Alternativas
Q4342857 Português
Assinale a alternativa em que ocorre o emprego de mesóclise.
Alternativas
Q4342856 Português

Considerando a estrutura sintática dos períodos apresentados na Coluna 01 abaixo, associe corretamente as orações aos respectivos tipos de orações subordinadas substantivas indicados na Coluna 02, de acordo com a função exercida por cada oração.



Coluna 01


(__)A comissão tinha certeza de que os resultados seriam divulgados após a conclusão da análise.


(__)É indispensável que os candidatos apresentem a documentação exigida dentro do prazo.


(__)O regulamento estabelece que os recursos devem ser apresentados mediante fundamentação específica.


(__)Os pesquisadores insistiram em que os dados fossem reavaliados antes da publicação definitiva.


(__)A principal preocupação da equipe era que o procedimento comprometesse a integridade dos registros.



Coluna 02


I. Oração subordinada substantiva objetiva indireta.


II. Oração subordinada substantiva completiva nominal.


III. Oração subordinada substantiva subjetiva.


IV. Oração subordinada substantiva objetiva direta.


V. Oração subordinada substantiva predicativa.



Assinale a alternativa que apresenta a sequência correta da correlação entre a Coluna 01 e a Coluna 02:

Alternativas
Q4342855 Português

Em um parecer elaborado para orientar a redação de documentos técnico-administrativos, foram empregadas construções que envolvem substantivos, adjetivos e particípios cuja complementação é determinada por preposições específicas.

Considerando esse princípio e a regência nominal prescrita pela norma culta da língua portuguesa, identifique a alternativa em que todos os termos apresentam regência adequada ao contexto em que foram empregados.

Alternativas
Q4342854 Português

Considerando as regras de emprego do acento grave indicativo de crase na norma-padrão, analise a oração abaixo.



"À partir das 8h, a pesquisadora dirigiu-se à aquela instituição para iniciar o trabalho, permanecendo até às 17h e retornando à estudar os documentos referentes à este projeto."



Identifique qual dos usos de crase na oração acima foi empregado corretamente, de acordo com a norma culta da língua portuguesa.

Alternativas
Q4342853 Português
Assinale a alternativa em que há erro de concordância nominal segundo a norma culta da língua portuguesa.
Alternativas
Q4342852 Português

A regência verbal constitui um aspecto relevante da organização sintática da oração, pois determinados verbos modificam a relação que estabelecem com seus complementos conforme o sentido em que são empregados. Na norma-padrão, essa variação pode determinar a presença ou a ausência de preposição, bem como alterar a classificação do complemento verbal.


Considerando as prescrições da norma culta da língua portuguesa e os diferentes sentidos assumidos pelos verbos destacados, analise as afirmativas a seguir e identifique em quais delas há desvio de regência verbal.



I.Os pesquisadores aspiravam o reconhecimento da comunidade acadêmica após a divulgação dos resultados do estudo.


II.Durante a cerimônia, os homenageados agradeceram aos organizadores pelo apoio recebido na realização do evento.


III.Ao final da reunião, a comissão decidiu informar aos participantes sobre as alterações introduzidas no regulamento.


IV.Embora tenha ocorrido um atraso, os convidados chegaram na universidade antes do início da solenidade.


V.Entre as propostas apresentadas, a diretoria preferiu a manutenção do projeto do que a sua substituição por outra iniciativa.




Assinale a alternativa que apresenta corretamente as afirmativas em que há desvio de regência verbal:

Alternativas
Q4342851 Português

Analise as afirmativas a seguir e identifique em quais delas há o emprego de uma oração coordenada assindética.



I.O pesquisador concluiu a análise, revisou os dados e encaminhou o relatório à comissão responsável.


II.A reunião foi encerrada, os participantes deixaram o auditório antes do horário inicialmente previsto.


III.Embora houvesse divergências entre os membros, o conselho aprovou a proposta apresentada pela diretoria.


IV.O prazo se aproximava; os responsáveis ainda não haviam concluído todas as etapas do procedimento.


V.Os técnicos revisaram o equipamento porque identificaram falhas durante a inspeção realizada anteriormente.




Assinale a alternativa que corretamente as afirmativas em que há emprego de oração coordenada assindética:

Alternativas
Q4342850 Português
Em determinado momento, o narrador aproxima a justificativa das autoridades da possível justificativa de qualquer indivíduo que presencia uma situação semelhante. A construção desse raciocínio amplia o alcance da crítica presente no texto porque sugere que:
Alternativas
Q4342849 Português

O texto seguinte servirá de base para responder à questão


Notícia de jornal - Fernando Sabino


Leio no jornal a notícia de que um homem morreu de fome. Um homem de cor branca, trinta anos presumíveis, pobremente vestido, morreu de fome, sem socorros, em pleno centro da cidade, permanecendo deitado na calçada durante setenta e duas horas, para finalmente morrer de fome.

Morreu de fome. Depois de insistentes pedidos de comerciantes, uma ambulância do Pronto Socorro e uma radiopatrulha foram ao local, mas regressaram sem prestar auxílio ao homem, que acabou morrendo de fome.

Um homem que morreu de fome. O comissário de plantão (um homem) afirmou que o caso (morrer de fome) era alçada da Delegacia de Mendicância, especialista em homens que morrem de fome. E o homem morreu de fome.

O corpo do homem que morreu de fome foi recolhido ao Instituto Médico Legal sem ser identificado. Nada se sabe dele, senão que morreu de fome. Um homem morre de fome em plena rua, entre centenas de passantes. Um homem caído na rua. Um bêbado. Um vagabundo. Um mendigo, um anormal, um tarado, um pária, um marginal, um proscrito, um bicho, uma coisa − não é homem. E os outros homens cumprem deu destino de passantes, que é o de passar. Durante setenta e duas horas todos passam, ao lado do homem que morre de fome, com um olhar de nojo, desdém, inquietação e até mesmo piedade, ou sem olhar nenhum, e o homem continua morrendo de fome, sozinho, isolado, perdido entre os homens, sem socorro e sem perdão.

Não é de alçada do comissário, nem do hospital, nem da radiopatrulha, por que haveria de ser da minha alçada? Que é que eu tenho com isso? Deixa o homem morrer de fome.

E o homem morre de fome. De trinta anos presumíveis. Pobremente vestido. Morreu de fome, diz o jornal. Louve-se a insistência dos comerciantes, que jamais morrerão de fome, pedindo providências às autoridades. As autoridades nada mais puderam fazer senão remover o corpo do homem. Deviam deixar que apodrecesse, para escarmento dos outros homens. Nada mais puderam fazer senão esperar que morresse de fome.

E ontem, depois de setenta e duas horas de inanição em plena rua, no centro mais movimentado da cidade do Rio de Janeiro, um homem morreu de fome.

Morreu de fome.

https://cronicabrasileira.org.br/cronicas/15836/noticia-de-jornal

No desenvolvimento do texto, a repetição da informação sobre a causa da morte contribui para a construção de uma crítica social. Considerando o conjunto da narrativa, essa repetição enfatiza principalmente:
Alternativas
Q4342848 Português

O texto seguinte servirá de base para responder à questão


Notícia de jornal - Fernando Sabino


Leio no jornal a notícia de que um homem morreu de fome. Um homem de cor branca, trinta anos presumíveis, pobremente vestido, morreu de fome, sem socorros, em pleno centro da cidade, permanecendo deitado na calçada durante setenta e duas horas, para finalmente morrer de fome.

Morreu de fome. Depois de insistentes pedidos de comerciantes, uma ambulância do Pronto Socorro e uma radiopatrulha foram ao local, mas regressaram sem prestar auxílio ao homem, que acabou morrendo de fome.

Um homem que morreu de fome. O comissário de plantão (um homem) afirmou que o caso (morrer de fome) era alçada da Delegacia de Mendicância, especialista em homens que morrem de fome. E o homem morreu de fome.

O corpo do homem que morreu de fome foi recolhido ao Instituto Médico Legal sem ser identificado. Nada se sabe dele, senão que morreu de fome. Um homem morre de fome em plena rua, entre centenas de passantes. Um homem caído na rua. Um bêbado. Um vagabundo. Um mendigo, um anormal, um tarado, um pária, um marginal, um proscrito, um bicho, uma coisa − não é homem. E os outros homens cumprem deu destino de passantes, que é o de passar. Durante setenta e duas horas todos passam, ao lado do homem que morre de fome, com um olhar de nojo, desdém, inquietação e até mesmo piedade, ou sem olhar nenhum, e o homem continua morrendo de fome, sozinho, isolado, perdido entre os homens, sem socorro e sem perdão.

Não é de alçada do comissário, nem do hospital, nem da radiopatrulha, por que haveria de ser da minha alçada? Que é que eu tenho com isso? Deixa o homem morrer de fome.

E o homem morre de fome. De trinta anos presumíveis. Pobremente vestido. Morreu de fome, diz o jornal. Louve-se a insistência dos comerciantes, que jamais morrerão de fome, pedindo providências às autoridades. As autoridades nada mais puderam fazer senão remover o corpo do homem. Deviam deixar que apodrecesse, para escarmento dos outros homens. Nada mais puderam fazer senão esperar que morresse de fome.

E ontem, depois de setenta e duas horas de inanição em plena rua, no centro mais movimentado da cidade do Rio de Janeiro, um homem morreu de fome.

Morreu de fome.

https://cronicabrasileira.org.br/cronicas/15836/noticia-de-jornal

Ao descrever as diferentes formas pelas quais os passantes poderiam enxergar o homem caído na rua, o narrador constrói uma reflexão sobre a percepção social das pessoas marginalizadas. Nesse contexto, a enumeração de qualificações atribuídas ao homem revela:
Alternativas
Q4342766 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
After reading the article, students are asked to write a short email to Xbox expressing their opinion about the new cloud-gaming limits. Regarding the planning of this written production, mark T, for true, and F, for false.

(__) The message should reproduce the organization of the news article so that the original information remains unchanged.
(__) The writer may support a personal position with information taken from the article.
(__) The level of formality should take into account that the message is addressed to a company rather than to a close friend.
(__) The writer should avoid stating an opinion because customer feedback should contain factual information rather than evaluation.

Select the alternative that presents the CORRECT sequence.
Alternativas
Q4342765 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
Complete the dialogue according to the information in the article.
Customer: "Do I have to subscribe to Game Pass if I only want to use Xbox cloud gaming?"
Support agent: "From November, ________."
Select the alternative that completes the dialogue CORRECTLY.
Alternativas
Q4342763 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
 A student has a monthly entertainment budget and is comparing online services. After reading the article, the student wants to ask whether exceeding the included cloud-gaming limit will create an additional expense.
Which question is CORRECT for this practical situation?
Alternativas
Q4342762 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
The article presents Xbox's decision to limit cloud gaming hours within the broader context of rising infrastructure costs, declining revenue, and corporate restructuring.
Considering the overall argument of the text, select the CORRECT alternative.
Alternativas
Q4342761 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
After reading the article, students discuss whether the new cloud-gaming limits would affect different users.
Regarding appropriate conversational responses based on the information in the text, mark T, for true, and F, for false.

(__) A user who normally streams for twenty hours a month on the Ultimate plan may need to purchase additional cloud playtime after reaching the included limit.
(__) A Premium subscriber can continue streaming without additional payment after using the ten monthly hours included in the plan.
(__) A user on the Essential tier may need to pay for extra cloud playtime after using the five hours included in the subscription.
(__) A Game Pass subscriber who reaches the cloud-gaming limit automatically loses access to all other Game Pass services for the rest of the month.

Select the alternative that presents the CORRECT sequence.
Alternativas
Q4342760 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
A student is asked to identify the section of the article that most directly explains the economic pressure behind Xbox's decision.
Which group of keywords would be effective for locating that information? 
Alternativas
Q4342759 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
A student must write a one-sentence factual summary of the main subscription change announced in the article.
Select the CORRECT sentence. 
Alternativas
Respostas
2001: A
2002: A
2003: B
2004: E
2005: A
2006: A
2007: E
2008: B
2009: C
2010: A
2011: A
2012: A
2013: C
2014: E
2015: C
2016: E
2017: B
2018: B
2019: D
2020: E