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Em uma urna existem 10 bolas, das quais 6 são verdes e 4 são vermelhas.
Ao retirarmos 5 bolas aleatoriamente da urna, a probabilidade de exatamente duas serem verdes é:
A alternativa que apresenta um número que não tem o fator primo 3 em sua decomposição em números primos é:
“As diversas formas de movimento, que podem ser realizadas, não têm sido exploradas para a comunicação entre os participantes da aula” (Cardoso, 2018).
Analise as afirmativas abaixo com relação à didática das aulas abertas na Educação Física escolar.
1. O professor abdica do planejamento e do monopólio de decisões, oferecendo um espaço para as ações e decisões.
2. Dentro do complexo de decisões, a participação de todos deve limitar-se aos problemas motores.
3. Tem relação com o enfoque pedagógico sóciocrítico.
4. Planejar, nessa concepção, obedece ao princípio da flexibilidade, com possibilidades de vários caminhos e experiências.
5. Considera a possibilidade de co-decisão nos níveis de planejamento, objetivos, conteúdos e formas de transmissão e comunicação no ensino.
Assinale a alternativa que indica todas as afirmativas corretas.
O valor máximo que a função f(x) = –2x2 + 4x + 2 atinge no intervalo [–4,–1] é:
Encontre o valor de a para que o polinômio q(x) = 2x⁴ + ax3 + 2x2 + 1 satisfaça a equação q(x) = q(x – 1).
Read the following paragraph:
The communicative .......................... in language teaching starts from a .......................... of language as communication. The goal of language teaching is to communicative competence.
Choose the alternative that contains the correct missing words:
A soma de dois números é 18 e a soma de seus quadrados é 260.
O menor dos dois números é:
Study these sentences below about the National Curriculum Parameters and decide if they are ( T ) true or ( F ) false.
( ) The curriculum reform for Secondary Education is based on findings about the changes in knowledge and their implications in the knowledge processes and social relations only.
( ) Due to the amount of information produced as a result of the new technologies increased constantly, hence determining new parameters for the professional schooling of citizens.
( ) The new paradigm stems from the understanding that the competencies that are desirable for full human development are increasingly similar to the requirements for one’s inclusion in the production process.
( ) A new curriculum concept for Secondary Education must reflect ancient developments and, considering the speed at which changes have occurred in the fields of teaching English as a second language.
Choose the alternative which presents the correct sequence, from top to bottom.
Analyze the sentences below according to structure and grammar use.
1. The words earlier and older, in the first paragraph are examples of the comparative of superiority form.
2. The word everyone, in the first line, can be replaced by everybody without changing its meaning.
3. The negative form of the sentence This learning needs to work for everyone is These learnings needs to work for everyone.
4. The word its, in paragraph 6, refers to the player.
Choose the alternative which presents the correct sentences.
About the topic Foreign and Second Language Learning, it is correct to say that:
“O esporte é, sem dúvida, não apenas um fenômeno social de maior expansão e valorização no mundo, mas o tema para diferentes abordagens teóricas (…)” (KUNZ, 2016).
Com o intuito de uma busca renovada para encontrar novas formas de ensino dos esportes na escola, deve-se:
1. Ter a competição e a concorrência como os princípios fundamentais e únicos para seu funcionamento.
2. Focar na dimensão da simples aprendizagem motora para os gestos esportivos.
3. Buscar a diversificação da prática, a partir de locais alternativos e arranjos de materiais com o intuito de mudar os desafios, os destaques, a relação com o meio e os resultados obtidos.
4. Considerar o aluno como o centro de interesse do ensino e não as atividades a serem realizadas.
5. Ter a sua orientação voltada exclusivamente à produção de rendimento a partir do modelo do mais veloz e mais forte.
Assinale a alternativa que indica todas as afirmativas corretas.
The word furthermore in “Furthermore, games use clever AI (artificial intelligence).”, can be correctly classified as a(n):
Study the following sentence:
The players then had to overcome these new difficulties to rebuild their civilization again from the beginning.
Pay attention to the words in bold and decide if the sentences below are ( T ) true or ( F ) false.
( ) the word difficulties is the plural form of difficulty.
( ) had is the past participle of have.
( ) the word their is an object pronoun.
( ) the word beginning is being used in the present continuous tense.
Choose the alternative which presents the correct sequence, from top to bottom.
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
Mark the alternative which contains the correct meaning of the words.
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
There are some prepositions missing in the third paragraph.
Choose the alternative that contains the correct ones to complete the sentence.
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
From the way the article is written, we can infer that the author:
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
Read the statements below:
1. Computer games designers use AI in sports games.
2. AI is used to make sure the human player always wins.
3. Using AI, games get harder or easier, depending on the ability of the human player.
Choose the alternative which presents the correct sentences.
“O Currículo é composto por saberes, os quais podemos classificar em saberes escolares e disciplinares” (PALMA, OLIVEIRA & PALMA, 2018).
Analise as afirmativas abaixo com relação à Educação Física no currículo escolar.
1. A organização do currículo deve ficar restrita e limitada à lista de conteúdos e aos métodos de avaliação do ensino e da aprendizagem.
2. Um currículo deve ser constituído sempre da mesma forma e por disciplinas isoladas e não pela interação dos conteúdos, sejam eles simples ou complexos.
3. O currículo e a sua organização, em uma perspectiva crítica, caminham juntos com uma educação superadora, porque vêm alinhados com valores e princípios educacionais crítico e éticos.
4. Enquanto projeto educativo, o currículo é importante. É primordial saber como ele se torna real, como é transformado em operação com significado e intencionalidade.
5. O currículo deve ser entendido como um documento legal, que descreve o processo de ensino e atende exclusivamente às demandas burocráticas da escola.
Assinale a alternativa que indica todas as afirmativas corretas.
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
According to the article, losing a computer game:
Text
The Psychology of Computer Games
These days, everyone is playing computer games: whether on their PC, games console, or smartphone.
In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.
In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.
This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.
Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.
Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.
Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.
.....(4)..... . The virtual world is both more entertaining and less stressful than reality.
Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.
Look at the extract from the article below.
Most people just returned to an older version of the game. They had saved it for this purpose.
If the extract were written with a relative clause, which of the following options would be correct?