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Q2409847 Medicina

A conduta mais adequada para a fratura da tábua externa do seio frontal é:

Alternativas
Q2409846 Medicina

Entre os tumores laterais do pescoço, as malformações derivadas da primeira fenda branquial podem ser divididas da seguinte forma:

Alternativas
Q2409845 Medicina

Segundo o Consenso Internacional sobre Laringomalácias (IPOG), que classifica os pacientes de acordo com a intensidade dos sintomas, a laringomalácia moderada apresenta:

Alternativas
Q2409844 Medicina

Leucoplasia é uma mancha predominantemente esbranquiçada que não pode ser caracterizada clinica ou patologicamente como outra doença. As doenças que precisam ser excluídas para se caracterizar uma leucoplasia são:

Alternativas
Q2409843 Medicina

Paciente com úlceras dolorosas em região oral de tamanhos variados, com duração de cerca de 15 dias e remissão espontânea. Refere lesões de aspecto semelhante em região genital. Há algumas semanas, apresentou quadro de conjuntivite evoluindo com uveíte posterior. O principal diagnóstico a ser investigado nessa situação é:

Alternativas
Q2409842 Medicina

A respeito das manifestações orais do Lupus Eritematoso Sistêmico, assinale a alternativa correta.

Alternativas
Q2409841 Medicina

O Programa de Conservação Auditiva é lei no Brasil desde 1978 e visa impedir condições de trabalho que provoquem a deterioração dos limiares auditivos dos trabalhadores. No intuito de evitar a PAIR (perda auditiva induzida por ruído), a empresa deve

Alternativas
Q2409840 Medicina

Sobre Tremor de Holmes, assinale a alternativa correta.

Alternativas
Q2409839 Inglês

Leia o texto para responder às questões de números 36 a 42.




While the potential benefits or drawbacks of children playing video games receive a lot of attention, little notice is taken of the place of children within video games themselves.

A recent survey at the Anglia Ruskin University, Great Britain, investigated how children were represented in over 500 commercially successful video games, aimed both at adults and at children, published between 2009 and 2019. Although video games are often considered a children’s medium, it was found that, out of the 506 video games analysed, 331 did not contain any child characters at all. In the remaining titles that did feature a child character, less than half of them were significant characters.

How “the child” is treated in media like video games is a reflection of the morals of wider society. If a game treats children badly without explicitly condemning this treatment, it violates these morals. This accounts for the absence of child characters in controversial open-world games that predominantly invite players to steal cars, shoot people, and evade the police.

Children were also absent from games that aren’t particularly violent. Child characters did not feature in the majority of sports, racing or music games. Because the majority of children are excluded from the world of work, games that simulate aspects of real industries represent virtual environments that are only populated with adults.

Child characters in video games can also tell us about how society visualises the figure of the child. Adult characters in video games are more likely to be white and male. This same pattern was observed in the research on child characters. Where playable child characters were given a gender, 25 were male and six were female. The lack of playable girl characters reinforces the idea that boys are at the centre of the action and girls exist only on the sidelines.

Animal or other non-human characters were more common than non-white child characters. This echoes a problem in western children’s literature: non-human characters appear less frequently than white child protagonists but significantly outnumber child protagonists of all other races. Examining the digital kids that populate virtual gameworlds is a great way to show that how societies perceive “the child” is often in a narrow and exclusionary way.


(Emma Joy Reay. www.theconversation.com, 01.06.2022. Adaptado)

Mark the word in which the prefix out- carries the same meaning as in “outnumber”.

Alternativas
Q2409838 Medicina

Paciente de 23 anos refere engasgo durante a refeição, seguido por sensação de corpo estranho na garganta, tosse e náuseas. No caminho para o hospital, iniciou quadro de disfonia e dor na garganta. Enquanto aguardava por atendimento médico, notou piora da tosse agora com dispneia e desconforto para respirar. No momento da avaliação médica, é possível dizer que

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Q2409837 Medicina

As epistaxes são emergências otorrinolaringológicas muito comuns. Para seu controle efetivo é importante localizar o local do sangramento. Para tanto, pode-se dizer que

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Q2409836 Medicina

A sonoendoscopia é um exame realizado sob anestesia. Para tal, é importante considerar que

Alternativas
Q2409835 Medicina

Na realização da cirurgia de descompressão do saco endolinfático, ele será encontrado em qual região?

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Q2409834 Medicina

Criança de 5 anos com deficiência intelectual, crises convulsivas e, no exame físico, apresentando placas em região de dorso da região lombossacra conforme demonstradas na figura 1. Durante investigação, foi realizada ressonância de encéfalo que apresentou a alteração demonstrada com a seta branca na figura 2.


Figura 1


Imagem associada para resolução da questão


Bertolucci, Paulo Henrique Ferreira, et al. Neurologia: diagnóstico e tratamento. (2016).


Figura 2


Imagem associada para resolução da questão


Bertolucci, Paulo Henrique Ferreira, et al. Neurologia: diagnóstico e tratamento. (2016).


Com relação às neoplasias de sistema nervoso central, o diagnóstico provável mais correto é:

Alternativas
Q2409833 Medicina

Na Paralisia de Klumpke, qual raiz nervosa é envolvida?

Alternativas
Q2409832 Medicina

Na Síndrome de Wallenberg (SW), também chamada de Síndrome Bulbar Lateral, pode correr analgesia e termoanestesia por acometimento da seguinte estrutura:

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Q2409831 Medicina

A doença de Charcot-Marie-Tooth tipo 1A (CMT1A) é a forma mais comum de CMT, sendo responsável por 60% a 80% das CMT desmielinizantes e por 50% de todas as formas de CMT. Sobre as possíveis características clínicas e do exame físico, assinale a alternativa correta.

Alternativas
Q2409830 Medicina

Assinale a alternativa que indica uma complicação da estapedotomia.

Alternativas
Q2409829 Medicina

Os subtipos de linfócitos T mais implicados na patogênese da esclerose múltipla são:

Alternativas
Q2409828 Inglês

Leia o texto para responder às questões de números 36 a 42.




While the potential benefits or drawbacks of children playing video games receive a lot of attention, little notice is taken of the place of children within video games themselves.

A recent survey at the Anglia Ruskin University, Great Britain, investigated how children were represented in over 500 commercially successful video games, aimed both at adults and at children, published between 2009 and 2019. Although video games are often considered a children’s medium, it was found that, out of the 506 video games analysed, 331 did not contain any child characters at all. In the remaining titles that did feature a child character, less than half of them were significant characters.

How “the child” is treated in media like video games is a reflection of the morals of wider society. If a game treats children badly without explicitly condemning this treatment, it violates these morals. This accounts for the absence of child characters in controversial open-world games that predominantly invite players to steal cars, shoot people, and evade the police.

Children were also absent from games that aren’t particularly violent. Child characters did not feature in the majority of sports, racing or music games. Because the majority of children are excluded from the world of work, games that simulate aspects of real industries represent virtual environments that are only populated with adults.

Child characters in video games can also tell us about how society visualises the figure of the child. Adult characters in video games are more likely to be white and male. This same pattern was observed in the research on child characters. Where playable child characters were given a gender, 25 were male and six were female. The lack of playable girl characters reinforces the idea that boys are at the centre of the action and girls exist only on the sidelines.

Animal or other non-human characters were more common than non-white child characters. This echoes a problem in western children’s literature: non-human characters appear less frequently than white child protagonists but significantly outnumber child protagonists of all other races. Examining the digital kids that populate virtual gameworlds is a great way to show that how societies perceive “the child” is often in a narrow and exclusionary way.


(Emma Joy Reay. www.theconversation.com, 01.06.2022. Adaptado)

Make use of contextual clues and identify the meaning of the underlined word in “but significantly outnumber child protagonists of all other races”, in the last paragraph.

Alternativas
Respostas
18441: D
18442: E
18443: B
18444: C
18445: D
18446: A
18447: B
18448: E
18449: E
18450: D
18451: E
18452: C
18453: D
18454: E
18455: D
18456: A
18457: E
18458: B
18459: C
18460: C