Questões de Concurso Público Prefeitura de Paulo Afonso - BA 2026 para Professor 1 - Língua Inglesa (6º ao 9º Ano)

Foram encontradas 12 questões

Q4342753 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
 In the sentence "It has not revealed how much extra hours of cloud gaming would cost," the expression extra hours refers to additional time purchased after the included monthly allowance has been used.
In an everyday situation, which sentence uses extra with similar meaning?
Alternativas
Q4342754 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
A teacher converts the paragraph about Asha Sharma's comments into an audio clip and asks students to identify her main concern. Students hear references to "affordability and efficiency," "computing prices," and "Rampocalypse."
Regarding an effective listening strategy, mark T, for true, and F, for false.
(__) Identifying repeated lexical fields related to cost and efficiency can help listeners infer the central topic.
(__) Understanding the invented term Rampocalypse requires knowing its dictionary definition before listening to the surrounding context.
(__) References to computing prices and RAM can function as contextual clues for interpreting the speaker's concern.
(__) Effective listening requires recovering every individual word before identifying the main idea of the excerpt.
Select the alternative that presents the CORRECT sequence. 
Alternativas
Q4342755 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
According to the article, Xbox says that approximately 4% of Game Pass users use its cloud gaming service, while another source estimates that Game Pass has 30 million subscribers.
Which inference is CORRECTLY supported by the text?
Alternativas
Q4342757 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo

Consider the commenter's question quoted in the article.


"30 minutes a day, really?" 


If spoken as an expression of disbelief rather than a neutral request for information, which prosodic interpretation is appropriate?

Alternativas
Q4342758 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
A teacher uses the Xbox article with 8th-grade students without rewriting it into simplified textbook English. Before reading, the teacher provides a short glossary for subscription tier, cloud playtime, and financial filings and gives students a clear reading purpose.
Considering the pedagogical use of authentic materials, select the CORRECT alternative.
Alternativas
Q4342759 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
A student must write a one-sentence factual summary of the main subscription change announced in the article.
Select the CORRECT sentence. 
Alternativas
Q4342760 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
A student is asked to identify the section of the article that most directly explains the economic pressure behind Xbox's decision.
Which group of keywords would be effective for locating that information? 
Alternativas
Q4342761 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
After reading the article, students discuss whether the new cloud-gaming limits would affect different users.
Regarding appropriate conversational responses based on the information in the text, mark T, for true, and F, for false.

(__) A user who normally streams for twenty hours a month on the Ultimate plan may need to purchase additional cloud playtime after reaching the included limit.
(__) A Premium subscriber can continue streaming without additional payment after using the ten monthly hours included in the plan.
(__) A user on the Essential tier may need to pay for extra cloud playtime after using the five hours included in the subscription.
(__) A Game Pass subscriber who reaches the cloud-gaming limit automatically loses access to all other Game Pass services for the rest of the month.

Select the alternative that presents the CORRECT sequence.
Alternativas
Q4342762 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
The article presents Xbox's decision to limit cloud gaming hours within the broader context of rising infrastructure costs, declining revenue, and corporate restructuring.
Considering the overall argument of the text, select the CORRECT alternative.
Alternativas
Q4342763 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
 A student has a monthly entertainment budget and is comparing online services. After reading the article, the student wants to ask whether exceeding the included cloud-gaming limit will create an additional expense.
Which question is CORRECT for this practical situation?
Alternativas
Q4342765 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
Complete the dialogue according to the information in the article.
Customer: "Do I have to subscribe to Game Pass if I only want to use Xbox cloud gaming?"
Support agent: "From November, ________."
Select the alternative that completes the dialogue CORRECTLY.
Alternativas
Q4342766 Inglês
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers


Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.

The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.

Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".

While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.

Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.

Different tiers of subscription to Game Pass will have different limits.

Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.

Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.

A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.

"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 

Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".

Both cloud gaming and AI use the same infrastructure - data centres - to process information.

"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.

Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.

It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'

The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.

"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.

"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".

Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."

According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.

Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.

Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.

Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.

"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.

Cloud gaming

In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.

However, despite some big names investing in the technology, it has never fully reached the mainstream.

Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".

The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.

For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.


https://www.bbc.com/news/articles/cj06zd4l99lo
After reading the article, students are asked to write a short email to Xbox expressing their opinion about the new cloud-gaming limits. Regarding the planning of this written production, mark T, for true, and F, for false.

(__) The message should reproduce the organization of the news article so that the original information remains unchanged.
(__) The writer may support a personal position with information taken from the article.
(__) The level of formality should take into account that the message is addressed to a company rather than to a close friend.
(__) The writer should avoid stating an opinion because customer feedback should contain factual information rather than evaluation.

Select the alternative that presents the CORRECT sequence.
Alternativas
Respostas
1: D
2: A
3: C
4: C
5: D
6: E
7: D
8: B
9: B
10: E
11: C
12: E