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Q2672309 Inglês

About the topic Foreign and Second Language Learning, it is correct to say that:

Alternativas
Q2672308 Educação Física

“O esporte é, sem dúvida, não apenas um fenômeno social de maior expansão e valorização no mundo, mas o tema para diferentes abordagens teóricas (…)” (KUNZ, 2016).


Com o intuito de uma busca renovada para encontrar novas formas de ensino dos esportes na escola, deve-se:


1. Ter a competição e a concorrência como os princípios fundamentais e únicos para seu funcionamento.

2. Focar na dimensão da simples aprendizagem motora para os gestos esportivos.

3. Buscar a diversificação da prática, a partir de locais alternativos e arranjos de materiais com o intuito de mudar os desafios, os destaques, a relação com o meio e os resultados obtidos.

4. Considerar o aluno como o centro de interesse do ensino e não as atividades a serem realizadas.

5. Ter a sua orientação voltada exclusivamente à produção de rendimento a partir do modelo do mais veloz e mais forte.


Assinale a alternativa que indica todas as afirmativas corretas.

Alternativas
Q2672307 Inglês

The word furthermore in “Furthermore, games use clever AI (artificial intelligence).”, can be correctly classified as a(n):

Alternativas
Q2672305 Inglês

Study the following sentence:


The players then had to overcome these new difficulties to rebuild their civilization again from the beginning.


Pay attention to the words in bold and decide if the sentences below are ( T ) true or ( F ) false.


( ) the word difficulties is the plural form of difficulty.

( ) had is the past participle of have.

( ) the word their is an object pronoun.

( ) the word beginning is being used in the present continuous tense.


Choose the alternative which presents the correct sequence, from top to bottom.

Alternativas
Q2672303 Inglês

Text


The Psychology of Computer Games


These days, everyone is playing computer games: whether on their PC, games console, or smartphone.


In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.

In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.

This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.

Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.

Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.

Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.

.....(4)..... . The virtual world is both more entertaining and less stressful than reality.

Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.

Mark the alternative which contains the correct meaning of the words.

Alternativas
Q2672302 Inglês

Text


The Psychology of Computer Games


These days, everyone is playing computer games: whether on their PC, games console, or smartphone.


In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.

In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.

This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.

Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.

Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.

Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.

.....(4)..... . The virtual world is both more entertaining and less stressful than reality.

Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.

There are some prepositions missing in the third paragraph.


Choose the alternative that contains the correct ones to complete the sentence.

Alternativas
Q2672301 Inglês

Text


The Psychology of Computer Games


These days, everyone is playing computer games: whether on their PC, games console, or smartphone.


In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.

In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.

This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.

Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.

Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.

Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.

.....(4)..... . The virtual world is both more entertaining and less stressful than reality.

Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.

From the way the article is written, we can infer that the author:

Alternativas
Q2672300 Inglês

Text


The Psychology of Computer Games


These days, everyone is playing computer games: whether on their PC, games console, or smartphone.


In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.

In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.

This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.

Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.

Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.

Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.

.....(4)..... . The virtual world is both more entertaining and less stressful than reality.

Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.

Read the statements below:


1. Computer games designers use AI in sports games.

2. AI is used to make sure the human player always wins.

3. Using AI, games get harder or easier, depending on the ability of the human player.


Choose the alternative which presents the correct sentences.

Alternativas
Q2672299 Educação Física

“O Currículo é composto por saberes, os quais podemos classificar em saberes escolares e disciplinares” (PALMA, OLIVEIRA & PALMA, 2018).


Analise as afirmativas abaixo com relação à Educação Física no currículo escolar.


1. A organização do currículo deve ficar restrita e limitada à lista de conteúdos e aos métodos de avaliação do ensino e da aprendizagem.

2. Um currículo deve ser constituído sempre da mesma forma e por disciplinas isoladas e não pela interação dos conteúdos, sejam eles simples ou complexos.

3. O currículo e a sua organização, em uma perspectiva crítica, caminham juntos com uma educação superadora, porque vêm alinhados com valores e princípios educacionais crítico e éticos.

4. Enquanto projeto educativo, o currículo é importante. É primordial saber como ele se torna real, como é transformado em operação com significado e intencionalidade.

5. O currículo deve ser entendido como um documento legal, que descreve o processo de ensino e atende exclusivamente às demandas burocráticas da escola.


Assinale a alternativa que indica todas as afirmativas corretas.

Alternativas
Q2672298 Inglês

Text


The Psychology of Computer Games


These days, everyone is playing computer games: whether on their PC, games console, or smartphone.


In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.

In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.

This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.

Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.

Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.

Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.

.....(4)..... . The virtual world is both more entertaining and less stressful than reality.

Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.

According to the article, losing a computer game:

Alternativas
Q2672297 Inglês

Text


The Psychology of Computer Games


These days, everyone is playing computer games: whether on their PC, games console, or smartphone.


In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.

In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.

This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.

Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.

Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.

Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.

.....(4)..... . The virtual world is both more entertaining and less stressful than reality.

Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.

Look at the extract from the article below.


Most people just returned to an older version of the game. They had saved it for this purpose.


If the extract were written with a relative clause, which of the following options would be correct?

Alternativas
Q2672296 Português

Leia o texto abaixo:


Romance de 30 foi a denominação dada – não se sabe primeiro por quem – a um conjunto de obras de ficção escritas no Brasil a partir de 1928, ano da primeira edição de A bagaceira, de José Américo de Almeida, o qual, como está implícito, integra o grupo de autores obviamente qualificados de romancistas de 30.

Este grupo não é homogêneo nem bem definido. Dele, além do já citado José Américo de Almeida, fazem parte, sem que ninguém discorde, Graciliano Ramos, Jorge Amado, Erico Verissimo, José Lins do Rego, Cyro Martins, Raquel de Queiroz, Ivan Pedro de Martins e Aureliano de Figueiredo Pinto.


DACANAL, José Hildebrando – O Romance de 30 – ed. Mercado Aberto, P. Alegre, 1982, p. 11.


Assinale a alternativa correta de acordo com o texto e com seus conhecimentos.

Alternativas
Q2672295 Inglês

Text


The Psychology of Computer Games


These days, everyone is playing computer games: whether on their PC, games console, or smartphone.


In the busy modern world, we rarely have total control of our lives. .....(1)..... . Some computer games provide an antidote to this because they let players create and control the whole world. One example is Civilization, where players build a modern society from nothing. In earlier versions of the game, creator Sid Meier introduced a crisis. Some games included a moment where the player’s civilization collapses. The players then had to overcome these new difficulties to rebuild their civilization again from the beginning. In reality, the majority of players simply ignored the collapse. Most people just returned to an older version of the game. They had saved it for this purpose. People like computer games because it gives them total control.

In most computer games, you only learn one skill at a time. .....(2)..... . Once you have mastered this skill, you progress to the next level. Unlike real life, computer games give you plenty of time to learn. You aren’t immediately asked to do something too difficult. Users have control of the situation and that is very motivating.

This learning needs to work for everyone. In the game World of Warcraft, a player operates an avatar .................. himself or herself in an online fantasy world. The beginning of the game is easy, and .................. getting over the first challenges quickly, this gives players a feeling of achievement. However, the game is enormous. People who persevere with difficult tasks will learn a lot of new skills and explore areas that are inaccessible .................. beginners. Both beginners and experts can become immersed .................. a huge artificial world.

Most games are repetitive, and games designers need to find ways to stop people from becoming distracted and giving up. There are two ways of doing this. The first is the random reward where players win a surprise prize. .....(3)...... . In the real world, most people don’t notice when we do good things, but games are different.

Furthermore, games use clever AI (artificial intelligence). If you are inexperienced and play a soccer computer game against the computer, the computer could always win. Using AI, the computer adjusts its level of ability to equal the player. This means the human opponent always has a chance to win, and it keeps players interested in the game.

Winning isn’t everything, however. In computer games, failure is fun if the final screen shows an entertaining end for the character. Some players lose a game just to see what happens.

.....(4)..... . The virtual world is both more entertaining and less stressful than reality.

Many criticize computer games as just a waste of time. In fact, computer games are one of the greatest learning tools ever invented. Look at their uses in other fields. Flight simulators teach pilots how to cope with many difficult situations, which would be impossible any other way. A flight simulator is just a more sophisticated form of a computer game.

The numbered spaces in the article can be filled with the following sentences:


( ) For example, in an adventure game, it might be how to climb or to operate a vehicle.

( ) In any case, the players usually get over the defeat in seconds.

( ) For example, in Nintendo’s Wii Sports, you get a star if you hit a particularly good golf shot.

( ) Bosses, teachers, parents, and the government tell us how to behave.


Choose the alternative which presents the correct sequence, from top to bottom.

Alternativas
Q2672294 Português

Leia o texto abaixo:


Texto 1


A Semana de Arte Moderna aconteceu em fevereiro de 1922, na cidade de São Paulo, 100 anos após a Independência do Brasil, 34 anos após a abolição da escravidão e 4 anos após o fim da Primeira Guerra Mundial. Nesse contexto, uma questão importante para os considerados intelectuais brasileiros era como o Brasil tinha se saído desses processos históricos, principalmente comparando o país com os Estados Unidos da América, que saíram da Primeira Guerra Mundial como uma grande potência. Além disso, as questões sociais, principalmente a abolição da escravidão, recebiam pouco destaque nos trabalhos artísticos. Assim, a Semana de Arte Moderna se apoiava no pensamento nacionalista e na busca de uma identidade para o Brasil, além da procura por uma produção artística mais liberta, que rompesse com uma estética das academias de Belas Artes e das ideias parnasianistas. As ideias parnasianistas tratavam da arte pela arte, privilegiavam a busca pela perfeição e demonstravam pouca preocupação com os sentimentos humanos e os contextos sociais.


https://www.ufmg.br/espacodoconhecimento/100-anos-dasemana-de-arte-moderna-celebracao-ou-reflexao/


Texto 2


Vista sob esse ângulo, a “fase heroica” do Modernismo foi especialmente rica de aventuras experimentais tanto no terreno poético como no da ficção. São aventuras que se inserem na complexa história das invenções formais da literatura europeia a partir de Mallarmé, Rimbaud e Laforgue (…)


BOSI, Alfredo – História concisa da Literatura Brasileira – ed. Cultrix, São Paulo, 3ª ed, 1984, p. 391


Baseado nos textos 1 e 2 e em seus conhecimentos, analise as afirmativas abaixo sobre a Semana de Arte Moderna e sobre o Modernismo.


1. A primeira fase do Modernismo buscava o rompimento com as estruturas do passado – entre elas o verso livre, sem respeito à métrica, em oposição ao Parnasianismo.

2. Na linguagem, o Modernismo de 1922 buscava aproximação com o português brasileiro, com o falar do povo brasileiro.

3. Sobre a temática, os modernistas da primeira fase queriam romper com a exaltação aos valores da antiguidade clássica greco-romana.

4. Dentre estes escritores da primeira fase, ou fase heroica, estavam Mário de Andrade, Oswald de Andrade e Carlos Drummond de Andrade.


Assinale a alternativa que indica todas as afirmativas corretas.

Alternativas
Q2672292 Educação Física

“A explosão inicial, com perspectivas de uma verdadeira revolução na área, em alusão ao movimento crítico da Educação Física brasileira, parece ter cedido espaço a certa passividade, conformismo ou pouco interesse em mudanças mais radicais” (KUNZ, 2006).


Analise as afirmativas abaixo com relação à Concepção Crítico-Emancipatória da Educação Física.


1. Preconiza que o esporte não deve ser tematizado na escola por não objetivar o desenvolvimento dos sujeitos em relação a determinadas competências imprescindíveis à formação crítica e emancipada.

2. Pressupõe que a prática pedagógica da Educação Física seja sistematizada a partir das seguintes categorias: formação, aprimoramento e competição.

3. Engendra consideráveis críticas ao esporte como conteúdo de ensino da Educação Física, pautada no pressuposto de que este é tratado na escola como cópia irrefletida de sua manifestação de rendimento e/ou de performance.

4. Perspectiva ressignificar a prática pedagógica da Educação Física na escola, atribuindo incumbências e ações didático-metodológicas outras que o mero exercício de habilidades esportivas.

5. Sugere desconstruir imagens negativas do esporte que poderiam ser criadas através de práticas autoritárias e domestificadoras.


Assinale a alternativa que indica todas as afirmativas corretas.

Alternativas
Q2672291 Português

Leia o texto abaixo:


Do cachimbo e de seu uso


Dominado o fogo, o homem cozinhou alimentos e achou que podia aproveitar o seu subproduto mais óbvio. Talos de plantas com caule oco serviram para aspirar a fumaça – que não era lá essas coisas. Mas o cachimbo estava inventado.

Daí até chegar aos cachimbos de nó de cerejeira, aos “dunhill” e aos “savinellis”, demorou um pouco, mas foi aparentemente mais fácil do que chegar à Lua e ao computador pessoal.

O homem sempre procurou aspirar, se não a um alto destino, ao menos a qualquer coisa que lhe provoque a sensação de euforia, lucidez ou calma. Usou rapé nas narinas, agora usa cocaína. Entre o rapé e a coca, o fumo ficou no meio-termo e, antes da onda que o acusa de dar câncer, infarto e impotência, ele foi tão importante que até hoje figura, em forma de folhas verdes, no escudo oficial do Brasil.

O cachimbo, embora mais antigo, ficou no meio--termo entre o cigarro e o charuto. Sherlock Holmes o usava sempre. E, embora também se servisse de cocaína e tocasse violino, o cachimbo lhe era mais útil do que o dr. Watson, que não passava de um elementar. Tal como no caso dos “pretos veios” da umbanda, o cachimbo formou-lhe o logotipo. (…)

O encanto do cachimbo é outro. Ele foi feito para o silêncio, até mesmo para a solidão. É o companheiro da reflexão, equipamento de mergulho para o homem dentro de si mesmo. É muito eficiente, também, para depois do amor. A começar pelo perfume, que combina com o cheiro dos lençóis – se há lençóis na jogada. E pela nuvem da fumaça que cria no espaço aquelas curvas arredondadas, que entram umas dentro das outras. Olhadas com atenção, essas curvas convidam para mais uma vez.


CONY, Carlos Heitor – Folha de S. Paulo, 29/12/98, editado


Assinale a alternativa correta em relação ao texto.

Alternativas
Q2672290 Português

Leia o texto abaixo:


O homem, como alguns insetos, vários pássaros e muitos de seus primos, os primatas, é um ser social.................... dois detalhes, no entanto, o diferenciam: a fala e o sexo feito às escondidas. Desde que o ser humano é humano, aquela tem sido usada para tornar pública a privacidade deste, sobretudo quando há em jogo algum tipo de transgressão. Em resumo, basta haver linguagem articulada e libido praticada privadamente para que haja fofocas. (…)


ASCHER, Nelson – Fofoca e bisbilhotice nascem com o homem. Folha de S. Paulo, São Paulo, 7 set. 1997, p. 27. Adaptação


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Q2672289 Educação Física

”Novas exigências são impostas nas diversas esferas da vida – educação, saúde e lazer – são “mercados” em expansão” (DRUKERT, 1995).


Identifique abaixo as afirmativas verdadeiras ( V ) e as falsas ( F ) com relação às práticas corporais no âmbito do lazer e cultura.


( ) As práticas corporais no âmbito do lazer, considerando seus aspectos educativos, contribuem para a compreensão do novo mundo social e a intervenção nele.

( ) É possível, a partir de vivências corporais conscientes e consistentes no âmbito do lazer, buscar elementos para a construção da melhoria da qualidade de vida.

( ) As práticas corporais são expressão da sociedade e da cultura e são suscetíveis às dinâmicas que regem o mundo atual. Elas não escapam das lógicas de mercado que servem de base para a sociedade capitalista e são transformadas em produtos a serem consumidos.

( ) Dentre as práticas corporais, o esporte é um elemento de grande destaque na contemporaneidade, sendo foco de atenção da mídia e do mercado, podendo ser considerado uma manifestação corporal que é síntese dos valores predominantes da sociedade atual: competição, individualismo, concorrência.

( ) As cidades brasileiras, em geral, demonstram carência no que diz respeito à prática de esporte e de lazer como direitos sociais que possibilitem a constituição da cidadania e da emancipação humana, numa perspectiva popular que leve as pessoas a conviverem melhor em suas respectivas comunidades.


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Q2672288 Educação Física

“O desenvolvimento das habilidades motoras fundamentais (HMFs) é essencial para o alcance da proficiência em vários esportes, jogos e danças de uma cultura” (GALLAHUE, OZMUN &GOODWAY, 2013).


Arremessar é uma das HMFs mais úteis funcionalmente; é inerente aos esportes como handebol e basquetebol. Ao longo do tempo, os pesquisadores têm examinado o arremesso pela abordagem do produto e/ou do processo.


Qual o objetivo da análise de um arremesso pela abordagem do processo?

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Q2672287 Português

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No ritmo atual da destruição, uma espécie se extingue a cada 20 minutos. Há muito para ser feito, mas o tempo é curto. Por onde começar, então? Muitos acreditam que bastam dados alarmantes para a conscientização das pessoas. Especialistas em comunicação advertem, no entanto, que pode acontecer o contrário: a grandiosidade do problema talvez provoque a imobilização e o conformismo nas pessoas. Segundo Michael Soulé, professor da Universidade de Recursos Naturais de Michigan, “a realidade mostra que as más notícias, quando apresentadas sem perspectivas de saída, criam uma repulsão pelo tema”.

As organizações não governamentais, que dependem do apoio público para sobreviver, há muito descobriram a importância de propor estímulos positivos enquanto denunciam a devastação. “É preferível o otimismo das ações ao pessimismo das ideias”, sustentam os militantes do Greenpeace, num dos seus slogans prediletos. Essas ideias são compartilhadas por Mário Mantovani, diretor da Fundação SOS Mata Atlântica, hoje com mais de 23.000 associados. “Reforçamos os fatos positivos. Mostrar uma área da Mata Atlântica que tenha se regenerado depois de praticamente destruída prova para as pessoas que a luta vale a pena.”

“Não conseguiremos ensinar às pessoas o amor à vida com argumentos econômicos e raciocínio lógico”, sentencia Michael Soulé. Para ele, a conscientização depende de um sentimento de comunhão com a natureza. Para amá-la, é preciso um contato direto, o pé na trilha, a caminhada na praia, o pôr do sol na praça. “Não há argumento que substitua a experiência direta com o mundo natural”, assegura.

“É quase uma experiência religiosa”, disse o biólogo Russel Mittermeier, presidente da organização Conservation International, à revista Time. Esses momentos podem ser precedidos por informações colhidas em livros, revistas, filmes ou mesmo exposições. Mittermeier conta que aprendeu a amar a natureza com os livros de Tarzan. Porém, esses contatos indiretos só são sedimentados nos momentos de real comunhão, ao vivo. “Se quiser convencer alguém da importância da biodiversidade, em vez dos números, tenha a coragem de contar uma experiência emocional concreta sua com a natureza”, sugere o professor Michael Soulé. O amor pela diversidade da vida continua sendo a nossa melhor arma.


ALVES, Liane Camargo de Almeida. Um mundo por conhecer e preservar. Terra, São Paulo, v.8, n. 5, p. 29, maio 1999, adaptação


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Alternativas
Respostas
19981: B
19982: B
19983: A
19984: C
19985: E
19986: A
19987: C
19988: D
19989: C
19990: A
19991: D
19992: A
19993: B
19994: B
19995: E
19996: E
19997: B
19998: A
19999: C
20000: E