Questões de Concurso Público TJ-SC 2010 para Analista de Sistemas

Foram encontradas 10 questões

Ano: 2010 Banca: TJ-SC Órgão: TJ-SC Prova: TJ-SC - 2010 - TJ-SC - Analista de Sistemas |
Q1635568 Inglês

Atenção: A questão se refere ao seguinte texto:

According a recent research, the Americans devote 22,7% of the time they spend on the Internet on social networking sites and blogs. A year ago, this number it was lower than 16%. Driving this trend is the social networking Facebook, which recently celebrated reaching half a billion users worldwide. It claimed an 85% share of social networking use; MySpace came in a distant second with a 5% share; and Twitter with just 1%. For the first time, games beat out e-mail as the No. 2 online time killer, accounting for 10% of time spent. The research found that half of all Americans online spend time playing games like online-gaming Zynga’s explosively popular FarmVille. It was unclear if time spent playing games like FarmVille on Facebook significantly influenced how much time people spend on Facebook. It’s not that people are not e-mailing or using instant messaging. They are engaged in those activities on services such as Facebook. And they are still heavily involved in those activities while online. E-mail was the third most popular activity at 8%, and instant messaging came in fifth at 4%. The other activity on the rise is watching videos and movies on YouTube, Hulu and Netflix, which jumped 12% to account for nearly 4% of all time spent online.

Adaptado de: GUYNN, Jessica. Social networking tops e-mail as most popular online activity. Los Angeles Times Website, 02/08/2010.

Analise as afirmativas a seguir e assinale a alternativa correta, de acordo com o texto:


I. Os sites de redes sociais e blogs são responsáveis por 22,7% do tempo que os americanos passam na Internet.

II. O Facebook atingiu recentemente a marca de meio bilhão de usuários somente nos Estados Unidos.

III. Os americanos dedicam 85% do tempo que passam na Internet usando o Facebook.

IV. O MySpace representa 5% do tempo que os americanos gastam com redes sociais.

Alternativas
Ano: 2010 Banca: TJ-SC Órgão: TJ-SC Prova: TJ-SC - 2010 - TJ-SC - Analista de Sistemas |
Q1635569 Inglês

Atenção: A questão se refere ao seguinte texto:

According a recent research, the Americans devote 22,7% of the time they spend on the Internet on social networking sites and blogs. A year ago, this number it was lower than 16%. Driving this trend is the social networking Facebook, which recently celebrated reaching half a billion users worldwide. It claimed an 85% share of social networking use; MySpace came in a distant second with a 5% share; and Twitter with just 1%. For the first time, games beat out e-mail as the No. 2 online time killer, accounting for 10% of time spent. The research found that half of all Americans online spend time playing games like online-gaming Zynga’s explosively popular FarmVille. It was unclear if time spent playing games like FarmVille on Facebook significantly influenced how much time people spend on Facebook. It’s not that people are not e-mailing or using instant messaging. They are engaged in those activities on services such as Facebook. And they are still heavily involved in those activities while online. E-mail was the third most popular activity at 8%, and instant messaging came in fifth at 4%. The other activity on the rise is watching videos and movies on YouTube, Hulu and Netflix, which jumped 12% to account for nearly 4% of all time spent online.

Adaptado de: GUYNN, Jessica. Social networking tops e-mail as most popular online activity. Los Angeles Times Website, 02/08/2010.

De acordo com o texto, a atividade de assistir vídeos e filmes:
Alternativas
Ano: 2010 Banca: TJ-SC Órgão: TJ-SC Prova: TJ-SC - 2010 - TJ-SC - Analista de Sistemas |
Q1635570 Inglês

Atenção: A questão se refere ao seguinte texto:

According a recent research, the Americans devote 22,7% of the time they spend on the Internet on social networking sites and blogs. A year ago, this number it was lower than 16%. Driving this trend is the social networking Facebook, which recently celebrated reaching half a billion users worldwide. It claimed an 85% share of social networking use; MySpace came in a distant second with a 5% share; and Twitter with just 1%. For the first time, games beat out e-mail as the No. 2 online time killer, accounting for 10% of time spent. The research found that half of all Americans online spend time playing games like online-gaming Zynga’s explosively popular FarmVille. It was unclear if time spent playing games like FarmVille on Facebook significantly influenced how much time people spend on Facebook. It’s not that people are not e-mailing or using instant messaging. They are engaged in those activities on services such as Facebook. And they are still heavily involved in those activities while online. E-mail was the third most popular activity at 8%, and instant messaging came in fifth at 4%. The other activity on the rise is watching videos and movies on YouTube, Hulu and Netflix, which jumped 12% to account for nearly 4% of all time spent online.

Adaptado de: GUYNN, Jessica. Social networking tops e-mail as most popular online activity. Los Angeles Times Website, 02/08/2010.

Assinale a alternativa correta, conforme as ideias expressas no texto: 
Alternativas
Ano: 2010 Banca: TJ-SC Órgão: TJ-SC Prova: TJ-SC - 2010 - TJ-SC - Analista de Sistemas |
Q1635571 Inglês

Atenção: A questão se refere ao seguinte texto:


What makes determining the causes of project failure so tough are all of the variables involved. Companies, teams, and projects have different sets of requirements and environmental factors that can influence outcome. Small and seemingly harmless circumstances can be like a "snowball" and bring the whole project to a standstill. "Project failure", however, is not synonymous with "project death". There are varying degrees of failure. The most extreme case, of course, is total project cancellation, and perhaps a few broken windows and bruised egos. But a project can also be considered a failure if it deviates too far from original specifications, doesn't meet key user requirements, and is late or over budget. The list of reasons for project failure is a long one, but we can conclude that the main causes are: setting an overly ambitious project scope, absence of project methodology, lack of support from senior management and poor interpersonal skills.

Adaptado de: CHIN, Paul. Cold Case File: Why Projects Fail. Revista IT Management, 06/05/2003.

Analise as afirmativas a seguir e assinale a alternativa correta, de acordo com o texto:


I. Os termos “falha do projeto” e “morte do projeto” podem ser considerados sinônimos.

II. Determinar as causas do fracasso de projetos é difícil por causa das janelas quebradas e egos machucados.

III. O caso mais extremo de falha é o cancelamento total do projeto.

Alternativas
Ano: 2010 Banca: TJ-SC Órgão: TJ-SC Prova: TJ-SC - 2010 - TJ-SC - Analista de Sistemas |
Q1635572 Inglês

Atenção: A questão se refere ao seguinte texto:


What makes determining the causes of project failure so tough are all of the variables involved. Companies, teams, and projects have different sets of requirements and environmental factors that can influence outcome. Small and seemingly harmless circumstances can be like a "snowball" and bring the whole project to a standstill. "Project failure", however, is not synonymous with "project death". There are varying degrees of failure. The most extreme case, of course, is total project cancellation, and perhaps a few broken windows and bruised egos. But a project can also be considered a failure if it deviates too far from original specifications, doesn't meet key user requirements, and is late or over budget. The list of reasons for project failure is a long one, but we can conclude that the main causes are: setting an overly ambitious project scope, absence of project methodology, lack of support from senior management and poor interpersonal skills.

Adaptado de: CHIN, Paul. Cold Case File: Why Projects Fail. Revista IT Management, 06/05/2003.

Assinale a alternativa que NÃO É CITADA no texto como uma das principais causas de falha dos projetos:
Alternativas
Respostas
1: B
2: B
3: C
4: E
5: C